Unfinished Work
This commit is contained in:
@@ -51,6 +51,10 @@ namespace J3ML::LinearAlgebra {
|
||||
Vector3 GetRow(int index) const;
|
||||
Vector3 GetColumn(int index) const;
|
||||
|
||||
Vector3 GetRow3(int index) const;
|
||||
|
||||
Vector3 GetColumn3(int index) const;
|
||||
|
||||
float &At(int row, int col);
|
||||
float At(int x, int y) const;
|
||||
|
||||
@@ -143,6 +147,14 @@ namespace J3ML::LinearAlgebra {
|
||||
// Returns true if the row vectors of this matrix are all perpendicular to each other.
|
||||
bool IsRowOrthogonal(float epsilon = 1e-3f) const;
|
||||
|
||||
|
||||
|
||||
bool HasUniformScale(float epsilon = 1e-3f) const;
|
||||
|
||||
Vector3 ExtractScale() const {
|
||||
return {GetColumn(0).Length(), GetColumn(1).Length(), GetColumn(2).Length()};
|
||||
}
|
||||
|
||||
protected:
|
||||
float elems[3][3];
|
||||
};
|
||||
|
@@ -232,12 +232,16 @@ namespace J3ML::LinearAlgebra {
|
||||
Matrix4x4 operator *(float scalar) const;
|
||||
Matrix4x4 operator /(float scalar) const;
|
||||
|
||||
|
||||
Vector4 operator[](int row) const;
|
||||
|
||||
Vector2 operator * (const Vector2& rhs) const;
|
||||
Vector3 operator * (const Vector3& rhs) const;
|
||||
Vector4 operator * (const Vector4& rhs) const;
|
||||
|
||||
Vector2 Mul(const Vector2& rhs) const;
|
||||
Vector3 Mul(const Vector3& rhs) const;
|
||||
Vector4 Mul(const Vector4& rhs) const;
|
||||
|
||||
Matrix4x4 operator * (const Matrix3x3 &rhs) const;
|
||||
|
||||
Matrix4x4 operator +() const;
|
||||
@@ -248,8 +252,18 @@ namespace J3ML::LinearAlgebra {
|
||||
Matrix4x4 &operator = (const Quaternion& rhs);
|
||||
Matrix4x4 &operator = (const Matrix4x4& rhs) = default;
|
||||
|
||||
void IsColOrthogonal();
|
||||
|
||||
Vector3 ExtractScale() const;
|
||||
|
||||
bool HasUniformScale(float epsilon = 1e-3f) const;
|
||||
bool IsColOrthogonal3(float epsilon = 1e-3f) const;
|
||||
bool IsRowOrthogonal3(float epsilon = 1e-3f) const;
|
||||
|
||||
bool IsColOrthogonal(float epsilon = 1e-3f) const;
|
||||
bool IsRowOrthogonal(float epsilon = 1e-3f) const;
|
||||
/// Returns true if this matrix is seen to contain a "projective" part,
|
||||
/// i.e. whether the last row of this matrix differs from [0 0 0 1]
|
||||
bool ContainsProjection(float epsilon = 1e-3f) const;
|
||||
protected:
|
||||
float elems[4][4];
|
||||
|
||||
|
@@ -71,9 +71,11 @@ public:
|
||||
static float MinElement(const Vector3& of);
|
||||
|
||||
Vector3 Min(const Vector3& min) const;
|
||||
static Vector3 Min(const Vector3& a, const Vector3& b, const Vector3& c);
|
||||
static Vector3 Min(const Vector3& lhs, const Vector3& rhs);
|
||||
|
||||
Vector3 Max(const Vector3& max) const;
|
||||
static Vector3 Max(const Vector3& a, const Vector3& b, const Vector3& c);
|
||||
static Vector3 Max(const Vector3& lhs, const Vector3& rhs);
|
||||
|
||||
Vector3 Clamp(const Vector3& min, const Vector3& max) const;
|
||||
@@ -151,7 +153,6 @@ public:
|
||||
Vector3 Div(float scalar) const;
|
||||
static Vector3 Div(const Vector3& lhs, float rhs);
|
||||
|
||||
|
||||
/// Divides this vector by a vector, element-wise
|
||||
/// @note Mathematically, the multiplication of two vectors is not defined in linear space structures,
|
||||
/// but this function is provided here for syntactical convenience
|
||||
|
Reference in New Issue
Block a user