Implement Vector3::MinElement
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@@ -144,6 +144,6 @@ namespace J3ML::Geometry
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void Enclose(const OBB &obb);
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bool TestAxis(Vector3 axis, Vector3 v0, Vector3 v1, Vector3 v2) const;
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bool TestAxis(const Vector3& axis, const Vector3& v0, const Vector3& v1, const Vector3& v2) const;
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};
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}
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@@ -6,7 +6,6 @@
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#include <cstdlib>
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#include <J3ML/LinearAlgebra/Angle2D.h>
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namespace J3ML::LinearAlgebra {
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// A 3D (x, y, z) ordered pair.
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@@ -44,13 +43,9 @@ public:
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/// Returns the DirectionVector for a given angle.
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static Vector3 Direction(const Vector3 &rhs) ;
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static void Orthonormalize(Vector3& a, Vector3& b, Vector3& c);
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bool AreOrthonormal(const Vector3& a, const Vector3& b, float epsilon)
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{
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}
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bool AreOrthonormal(const Vector3& a, const Vector3& b, float epsilon);
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Vector3 ProjectToNorm(const Vector3& direction) const;
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@@ -72,7 +67,6 @@ public:
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bool operator != (const Vector3& rhs) const;
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bool IsFinite() const;
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float MinElement() const;
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static float MinElement(const Vector3& of);
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@@ -150,10 +144,7 @@ public:
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/// Multiplies this vector by a vector, element-wise
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/// @note Mathematically, the multiplication of two vectors is not defined in linear space structures,
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/// but this function is provided here for syntactical convenience.
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Vector3 Mul(const Vector3& rhs) const
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{
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}
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Vector3 Mul(const Vector3& rhs) const;
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/// Divides this vector by a scalar
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Vector3 operator/(float rhs) const;
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@@ -164,7 +155,7 @@ public:
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/// Divides this vector by a vector, element-wise
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/// @note Mathematically, the multiplication of two vectors is not defined in linear space structures,
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/// but this function is provided here for syntactical convenience
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Vector2 Div(const Vector2& v) const;
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Vector3 Div(const Vector3& v) const;
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/// Unary + operator
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Vector3 operator+() const; // TODO: Implement
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