It keeps getting more stupid.
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@@ -37,12 +37,12 @@ namespace J3ML::LinearAlgebra
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using value_type = T;
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using value_type = T;
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using self_type = Vector<D, T>;
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using self_type = Vector<D, T>;
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static const Vector<D, T> Zero;
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static const Vector<D, T> Zero;
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static const self_type One = self_type(1);
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static const self_type One;
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static const self_type UnitX;
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static const self_type UnitX;
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static const self_type UnitY;
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static const self_type UnitY;
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static const self_type NaN = self_type(std::numeric_limits<T>::signaling_NaN());
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static const self_type NaN;
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static const self_type Infinity = self_type(std::numeric_limits<T>::infinity());
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static const self_type Infinity;
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static const self_type NegativeInfinity = self_type(-std::numeric_limits<T>::infinity());
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static const self_type NegativeInfinity;
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static self_type GetUnitX() requires Is1D {}
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static self_type GetUnitX() requires Is1D {}
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static self_type GetUnitY() requires Is2D {}
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static self_type GetUnitY() requires Is2D {}
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static self_type GetUnitZ() requires Is3D {}
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static self_type GetUnitZ() requires Is3D {}
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@@ -151,13 +151,13 @@ namespace J3ML::LinearAlgebra
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using v3i = Vector<3, int>;
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using v3i = Vector<3, int>;
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using v4i = Vector<4, int>;
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using v4i = Vector<4, int>;
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const v2f Vector<2, float>::Zero = v2f(0);
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template<> const v2f Vector<2, float>::Zero = v2f(0);
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const v3f Vector<3, float>::Zero = v3f(0);
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template<> const v3f Vector<3, float>::Zero = v3f(0);
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const v4f Vector<4, float>::Zero = v4f(0);
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template<> const v4f Vector<4, float>::Zero = v4f(0);
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const v2f Vector<2, float>::One = v2f(1);
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template<> const v2f Vector<2, float>::One = v2f(1);
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const v3f Vector<3, float>::One = v3f(1);
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template<> const v3f Vector<3, float>::One = v3f(1);
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const v4f Vector<4, float>::One = v4f(1);
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template<> const v4f Vector<4, float>::One = v4f(1);
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}
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}
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