Giga Geometry Implementation
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@@ -139,7 +139,23 @@ namespace J3ML::Geometry
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Matrix4x4 projectionMatrix;
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Matrix4x4 viewProjectionMatrix;
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public: /// Methods
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Frustum();
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Frustum()
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: type(FrustumType::Invalid),
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pos(Vector3::NaN),
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front(Vector3::NaN),
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up(Vector3::NaN),
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nearPlaneDistance(NAN),
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farPlaneDistance(NAN),
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worldMatrix(Matrix4x4::NaN),
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viewProjectionMatrix(Matrix4x4::NaN)
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{
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// For conveniency, allow automatic initialization of the graphics API and handedness in use.
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// If neither of the #defines are set, user must specify per-instance.
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}
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/// Quickly returns an arbitrary point inside this Frustum. Used in GJK intersection test.
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inline Vector3 AnyPointFast() const { return CornerPoint(0); }
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static Frustum CreateFrustumFromCamera(const CoordinateFrame& cam, float aspect, float fovY, float zNear, float zFar);
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AABB MinimalEnclosingAABB() const;
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@@ -175,7 +191,13 @@ namespace J3ML::Geometry
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Vector3 NearPlanePos(float x, float y) const;
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Vector3 FarPlanePos(float x, float y) const;
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Vector3 WorldRight() const;
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Vector3 WorldRight() const
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{
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if (handedness == FrustumHandedness::Right)
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return Vector3::Cross(front, up);
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else
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return Vector3::Cross(up, front);
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}
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Plane TopPlane() const;
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Plane BottomPlane() const;
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@@ -211,5 +233,11 @@ namespace J3ML::Geometry
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void ProjectToAxis(const Vector3 &direction, float &outMin, float &outMax) const;
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void GetCornerPoints(Vector3 *outPointArray) const;
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Vector3 ExtremePoint(const Vector3 &direction, float &projectionDistance) const;
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LineSegment Edge(int edgeIndex) const;
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bool Intersects(const Line &line) const;
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};
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}
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