Implement Transform2D
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@@ -37,9 +37,14 @@ namespace LinearAlgebra {
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return {x, y, z};
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}
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float Matrix3x3::At(int x, int y) const {
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return this->elems[x][y];
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}
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void Matrix3x3::SetAt(int x, int y, float value)
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{
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this->elems[x][y] = value;
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}
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Vector3 Matrix3x3::operator*(const Vector3 &rhs) const {
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