Implement Matrix4x4::FromTRS() Scale() Translate()
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This commit is contained in:
2024-05-27 03:22:58 -04:00
parent eabb32f26c
commit a78b8208e2
2 changed files with 106 additions and 1 deletions

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@@ -845,4 +845,57 @@ namespace J3ML::LinearAlgebra {
return copy;
}
void Matrix4x4::Decompose(Vector3 &translate, Matrix3x3 &rotate, Vector3 &scale) const {
assert(this->IsColOrthogonal3());
assert(Row(3).Equals(0,0,0,1));
assert(this->IsColOrthogonal3()); // Duplicate check?
translate = Col3(3);
rotate = GetRotatePart();
scale.x = rotate.Col3(0).Length();
scale.y = rotate.Col3(1).Length();
scale.z = rotate.Col3(2).Length();
assert(!Math::EqualAbs(scale.x, 0));
assert(!Math::EqualAbs(scale.y, 0));
assert(!Math::EqualAbs(scale.z, 0));
rotate.ScaleCol(0, 1.f / scale.x);
rotate.ScaleCol(1, 1.f / scale.y);
rotate.ScaleCol(2, 1.f / scale.z);
// Test that composing back yields the original Matrix4x4
assert(Matrix4x4::FromTRS(translate, rotate, scale).Equals(*this, 0.1f));
}
Matrix4x4 Matrix4x4::Translate(const Vector3 &translation) {
Matrix4x4 m;
m.SetRow(0, 1, 0, 0, translation.x);
m.SetRow(1, 0, 1, 0, translation.y);
m.SetRow(2, 0, 0, 1, translation.y);
m.SetRow(3, 0, 0, 0, 1.f);
return m;
}
Matrix4x4 Matrix4x4::FromTRS(const Vector3 &translate, const Quaternion &rotate, const Vector3 &scale) {
return Matrix4x4::Translate(translate) * Matrix4x4(rotate) * Matrix4x4::Scale(scale);
}
Matrix4x4 Matrix4x4::FromTRS(const Vector3 &translate, const Matrix3x3 &rotate, const Vector3 &scale) {
return Matrix4x4::Translate(translate) * Matrix4x4(rotate) * Matrix4x4::Scale(scale);
}
Matrix4x4 Matrix4x4::FromTRS(const Vector3 &translate, const Matrix4x4 &rotate, const Vector3 &scale) {
return Matrix4x4::Translate(translate) * Matrix4x4(rotate) * Matrix4x4::Scale(scale);
}
Matrix4x4 Matrix4x4::Scale(const Vector3 &scale) {
Matrix4x4 m;
m.SetRow(0, scale.x, 0, 0, 0);
m.SetRow(1, 0, scale.y, 0, 0);
m.SetRow(2, 0, 0, scale.z, 0);
m.SetRow(3, 0, 0, 0, 1.f);
return m;
}
}