Implement Circle header, rename all files to use .hpp extension.

This commit is contained in:
2024-07-31 14:22:10 -04:00
parent 3e607d310d
commit a3d4562dec
88 changed files with 489 additions and 256 deletions

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@@ -1,5 +1,5 @@
#pragma once
#include <J3ML/J3ML.h>
#include "J3ML/J3ML.hpp"
namespace J3ML::LinearAlgebra {

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@@ -1,9 +1,9 @@
#pragma once
#include <J3ML/LinearAlgebra/EulerAngle.h>
#include <J3ML/LinearAlgebra/Quaternion.h>
#include <J3ML/LinearAlgebra/AxisAngle.h>
#include <J3ML/LinearAlgebra/Vector3.h>
#include <J3ML/LinearAlgebra/EulerAngle.hpp>
#include <J3ML/LinearAlgebra/Quaternion.hpp>
#include <J3ML/LinearAlgebra/AxisAngle.hpp>
#include <J3ML/LinearAlgebra/Vector3.hpp>
namespace J3ML::LinearAlgebra
{

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@@ -1,7 +1,7 @@
#pragma once
#include <J3ML/LinearAlgebra/Vector3.h>
#include <J3ML/LinearAlgebra/Vector3.hpp>
namespace J3ML::LinearAlgebra
{

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@@ -1,8 +1,8 @@
#pragma once
#include <J3ML/LinearAlgebra/Vector3.h>
#include <J3ML/LinearAlgebra/Quaternion.h>
#include <J3ML/LinearAlgebra/AxisAngle.h>
#include <J3ML/LinearAlgebra/Vector3.hpp>
#include <J3ML/LinearAlgebra/Quaternion.hpp>
#include <J3ML/LinearAlgebra/AxisAngle.hpp>
namespace J3ML::LinearAlgebra {

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@@ -2,8 +2,8 @@
/// Template Parameterized (Generic) Matrix Functions.
#include <J3ML/LinearAlgebra/Quaternion.h>
#include <J3ML/J3ML.h>
#include <J3ML/LinearAlgebra/Quaternion.hpp>
#include "J3ML/J3ML.hpp"
namespace J3ML::LinearAlgebra {
@@ -148,8 +148,8 @@ namespace J3ML::LinearAlgebra {
template<typename Matrix>
void Set3x3PartRotateX(Matrix &m, float angle) {
float sinz, cosz;
sinz = std::sin(angle);
cosz = std::cos(angle);
sinz = Math::Sin(angle);
cosz = Math::Cos(angle);
m[0][0] = 1.f;
m[0][1] = 0.f;
@@ -170,8 +170,8 @@ namespace J3ML::LinearAlgebra {
template<typename Matrix>
void Set3x3PartRotateY(Matrix &m, float angle) {
float sinz, cosz;
sinz = std::sin(angle);
cosz = std::cos(angle);
sinz = Math::Sin(angle);
cosz = Math::Cos(angle);
m[0][0] = cosz;
m[0][1] = 0.f;

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@@ -3,7 +3,7 @@
#include <cstddef>
#include <cstdlib>
#include <algorithm>
#include "Vector.h"
#include "Vector.hpp"
namespace J3ML::LinearAlgebra
{

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@@ -2,7 +2,7 @@
#include <J3ML/LinearAlgebra/Common.h>
#include <J3ML/LinearAlgebra/Common.hpp>
namespace J3ML::LinearAlgebra {

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@@ -2,10 +2,10 @@
#include <J3ML/LinearAlgebra/Vector2.h>
#include <J3ML/LinearAlgebra/Vector3.h>
#include <J3ML/LinearAlgebra/Quaternion.h>
#include <J3ML/LinearAlgebra/EulerAngle.h>
#include <J3ML/LinearAlgebra/Vector2.hpp>
#include <J3ML/LinearAlgebra/Vector3.hpp>
#include <J3ML/LinearAlgebra/Quaternion.hpp>
#include <J3ML/LinearAlgebra/EulerAngle.hpp>
#include <J3ML/Algorithm/RNG.hpp>
using namespace J3ML::Algorithm;

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@@ -1,7 +1,7 @@
#pragma once
#include <J3ML/LinearAlgebra/Common.h>
#include <J3ML/LinearAlgebra/Common.hpp>
#include <J3ML/Algorithm/RNG.hpp>
#include <algorithm>

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@@ -1,6 +1,6 @@
#pragma once
#include <J3ML/LinearAlgebra/Common.h>
#include <J3ML/LinearAlgebra/Common.hpp>
#include <J3ML/Algorithm/RNG.hpp>
#include <cmath>

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@@ -1,7 +1,7 @@
#pragma once
#include <J3ML/LinearAlgebra/Matrix3x3.h>
#include <J3ML/LinearAlgebra/Matrix3x3.hpp>
namespace J3ML::LinearAlgebra {
class Transform2D {

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@@ -1,10 +1,10 @@
#pragma once
#include <J3ML/LinearAlgebra/Vector2.h>
#include <J3ML/LinearAlgebra/Vector3.h>
#include <J3ML/LinearAlgebra/Vector2.hpp>
#include <J3ML/LinearAlgebra/Vector3.hpp>
#include <cstddef>
#include <cstdlib>
#include <J3ML/LinearAlgebra/Angle2D.h>
#include <J3ML/LinearAlgebra/Angle2D.hpp>
#include <J3ML/Algorithm/RNG.hpp>

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@@ -3,7 +3,7 @@
#include <cstddef>
#include <cmath>
#include <J3ML/LinearAlgebra/Common.h>
#include <J3ML/LinearAlgebra/Common.hpp>
namespace J3ML::LinearAlgebra {