Implement Mat4x4::Determinant
This commit is contained in:
@@ -65,14 +65,7 @@ namespace LinearAlgebra {
|
||||
Matrix4x4(const Quaternion& orientation, const Vector3 &translation);
|
||||
|
||||
Vector3 GetTranslatePart() const;
|
||||
Matrix3x3 GetRotatePart() const
|
||||
{
|
||||
return Matrix3x3 {
|
||||
At(0, 0), At(0, 1), At(0, 2),
|
||||
At(1, 0), At(1, 1), At(1, 2),
|
||||
At(2, 0), At(2, 1), At(2, 2)
|
||||
};
|
||||
}
|
||||
Matrix3x3 GetRotatePart() const;
|
||||
void SetTranslatePart(float translateX, float translateY, float translateZ);
|
||||
void SetTranslatePart(const Vector3& offset);
|
||||
void SetRotatePart(const Quaternion& q);
|
||||
@@ -103,10 +96,15 @@ namespace LinearAlgebra {
|
||||
Vector4 WorldY() const;
|
||||
Vector4 WorldZ() const;
|
||||
|
||||
float Determinant3x3() const;
|
||||
/// Computes the determinant of this matrix.
|
||||
// If the determinant is nonzero, this matrix is invertible.
|
||||
float Determinant() const;
|
||||
|
||||
#define SKIPNUM(val, skip) (val >= skip ? (val+1) : val)
|
||||
|
||||
float Minor(int i, int j) const;
|
||||
|
||||
Matrix4x4 Inverse() const;
|
||||
|
||||
Matrix4x4 Transpose() const;
|
||||
|
Reference in New Issue
Block a user