Massive Refactor

This commit is contained in:
2024-03-15 15:31:14 -04:00
parent e8ed68f3c7
commit 9f60f296c6
21 changed files with 379 additions and 127 deletions

View File

@@ -12,11 +12,9 @@
namespace J3ML::Geometry
{
using LinearAlgebra::Vector3;
using J3ML::LinearAlgebra::Vector3;
class Shape {};
// RaycastResult structure containing the first object the ray collides with,
// the surface intersection point,
// and the surface normal at the point of intersection.
@@ -24,13 +22,16 @@ namespace J3ML::Geometry
{
Vector3 Intersection;
Vector3 SurfaceNormal;
Shape Hit;
bool Hit;
Shape* Target;
static RaycastResult NoHit() { return {Vector3::NaN, Vector3::NaN, false, nullptr};}
};
// A ray in 3D space is a line that starts from an origin point and extends to infinity in one direction
class Ray
{
public:
// The position of this ray.
Vector3 Origin;
// The normalized direction vector of this ray.
// @note: For proper functionality, this direction vector needs to always be normalized
@@ -45,19 +46,7 @@ namespace J3ML::Geometry
RaycastResult Cast(const Plane& target, float maxDistance = 99999999);
RaycastResult Cast(const AABB& target, float maxDistance = 99999999);
// https://gdbooks.gitbooks.io/3dcollisions/content/Chapter3/raycast_sphere.html
RaycastResult Cast(const Sphere& target, float maxDistance = 99999999)
{
Vector3 p0 = this->Origin;
Vector3 d = this->Direction.Normalize();
Vector3 c = target.Position;
float r = target.Radius;
Vector3 e = c - p0;
float Esq = Vector3::LengthSquared(e);
float a = Vector3::Dot(e, d);
}
RaycastResult Cast(const Sphere& target, float maxDistance = 99999999);
RaycastResult Cast(const OBB& target, float maxDistance = 99999999);
RaycastResult Cast(const Capsule& target, float maxDistance = 99999999);
RaycastResult Cast(const Frustum& target, float maxDistance = 99999999);