Massive Refactor
This commit is contained in:
@@ -1,30 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <J3ML/LinearAlgebra/Vector3.h>
|
||||
|
||||
#include "J3ML/LinearAlgebra.h"
|
||||
#include <J3ML/Geometry.h>
|
||||
|
||||
#include <J3ML/Geometry/Plane.h>
|
||||
#include <J3ML/Geometry/Sphere.h>
|
||||
#include <J3ML/Geometry/OBB.h>
|
||||
#include <J3ML/Geometry/LineSegment.h>
|
||||
#include <J3ML/Geometry/Triangle.h>
|
||||
#include <J3ML/Geometry/Polygon.h>
|
||||
#include <J3ML/Geometry/Frustum.h>
|
||||
#include <J3ML/Geometry/Capsule.h>
|
||||
#include <J3ML/Geometry/Ray.h>
|
||||
#include <J3ML/Geometry/TriangleMesh.h>
|
||||
#include <J3ML/Geometry/Polyhedron.h>
|
||||
|
||||
#include <J3ML/LinearAlgebra.h>
|
||||
#include <J3ML/Geometry/Common.h>
|
||||
#include <J3ML/Geometry/Shape.h>
|
||||
|
||||
// TODO: Fix circular include between AABB and OBB
|
||||
|
||||
|
||||
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
using namespace LinearAlgebra;
|
||||
using namespace J3ML::LinearAlgebra;
|
||||
// A 3D axis-aligned bounding box
|
||||
// This data structure can be used to represent coarse bounds of objects, in situations where detailed triangle-level
|
||||
// computations can be avoided. In physics systems, bounding boxes are used as an efficient early-out test for geometry
|
||||
@@ -34,11 +18,15 @@ namespace J3ML::Geometry
|
||||
// be arbitrarily oriented in the space with respect to each other.
|
||||
// If you need to represent a box in 3D space with arbitrary orientation, see the class OBB. */
|
||||
|
||||
class AABB {
|
||||
class AABB : public Shape {
|
||||
public:
|
||||
Vector3 minPoint;
|
||||
Vector3 maxPoint;
|
||||
|
||||
AABB();
|
||||
|
||||
AABB(const Vector3& min, const Vector3& max);
|
||||
|
||||
static int NumFaces() { return 6; }
|
||||
|
||||
static int NumEdges() { return 12; }
|
||||
@@ -102,6 +90,7 @@ namespace J3ML::Geometry
|
||||
static AABB MinimalEnclosingAABB(const Vector3 *pointArray, int numPoints);
|
||||
float GetVolume() const;
|
||||
float GetSurfaceArea() const;
|
||||
Vector3 GetClosestPoint(const Vector3& point) const;
|
||||
Vector3 GetRandomPointInside();
|
||||
Vector3 GetRandomPointOnSurface();
|
||||
Vector3 GetRandomPointOnEdge();
|
||||
|
@@ -1,12 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <J3ML/LinearAlgebra/Vector2.h>
|
||||
#include "Shape.h"
|
||||
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
using LinearAlgebra::Vector2;
|
||||
// CaveGame AABB
|
||||
class AABB2D
|
||||
class AABB2D : public Shape2D
|
||||
{
|
||||
public:
|
||||
|
||||
|
@@ -1,12 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "LineSegment.h"
|
||||
#include "Shape.h"
|
||||
#include <J3ML/LinearAlgebra/Vector3.h>
|
||||
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
using namespace LinearAlgebra;
|
||||
class Capsule
|
||||
class Capsule : public Shape
|
||||
{
|
||||
// Specifies the two inner points of this capsule
|
||||
LineSegment l;
|
||||
|
30
include/J3ML/Geometry/Common.h
Normal file
30
include/J3ML/Geometry/Common.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
// Forward declarations for classes that include each other
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
class Shape;
|
||||
class AABB2D;
|
||||
class AABB;
|
||||
class Capsule;
|
||||
class Frustum;
|
||||
class LineSegment;
|
||||
class OBB;
|
||||
class Plane;
|
||||
class Polygon;
|
||||
class Polyhedron;
|
||||
template<typename T>class QuadTree;
|
||||
class Ray;
|
||||
class Shape;
|
||||
class Sphere;
|
||||
class Triangle;
|
||||
class Triangle2D;
|
||||
class TriangleMesh;
|
||||
}
|
||||
|
||||
// Methods required by Geometry types
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
|
||||
}
|
@@ -4,6 +4,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Plane.h"
|
||||
#include "Shape.h"
|
||||
#include <J3ML/LinearAlgebra/CoordinateFrame.h>
|
||||
|
||||
namespace J3ML::Geometry
|
||||
@@ -27,7 +28,7 @@ namespace J3ML::Geometry
|
||||
Perspective
|
||||
};
|
||||
|
||||
class Frustum {
|
||||
class Frustum : public Shape {
|
||||
public:
|
||||
Plane TopFace;
|
||||
Plane BottomFace;
|
||||
|
@@ -1,31 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include <J3ML/Geometry.h>
|
||||
#include <J3ML/Geometry/Common.h>
|
||||
#include <J3ML/Geometry/AABB.h>
|
||||
#include <J3ML/Geometry/LineSegment.h>
|
||||
#include <J3ML/Geometry/Polyhedron.h>
|
||||
|
||||
|
||||
namespace J3ML::Geometry {
|
||||
class OBB
|
||||
class OBB : public Shape
|
||||
{
|
||||
public:
|
||||
// The center position of this OBB
|
||||
Vector3 pos;
|
||||
// Stores half-sizes to x, y, and z directions in the local space of this OBB.
|
||||
Vector3 r;
|
||||
// Specifies normalized direc tion vectors for the local axes
|
||||
// Specifies normalized direction vectors for the local axes
|
||||
Vector3 axis[3];
|
||||
|
||||
OBB() {}
|
||||
OBB(const Vector3& pos, const Vector3& radii, const Vector3& axis0, const Vector3& axis1, const Vector3& axis2);
|
||||
OBB(const Geometry::AABB& aabb);
|
||||
OBB(const AABB& aabb);
|
||||
inline static int NumFaces() { return 6; }
|
||||
inline static int NumEdges() { return 12; }
|
||||
inline static int NumVertices() { return 8; }
|
||||
|
||||
Polyhedron ToPolyhedron() const;
|
||||
|
||||
Geometry::AABB MinimalEnclosingAABB() const;
|
||||
AABB MinimalEnclosingAABB() const
|
||||
{
|
||||
AABB aabb;
|
||||
aabb.SetFrom(*this);
|
||||
return aabb;
|
||||
}
|
||||
|
||||
Sphere MinimalEnclosingSphere() const;
|
||||
Sphere MaximalContainedSphere() const;
|
||||
|
@@ -1,15 +1,18 @@
|
||||
#pragma once
|
||||
#include <J3ML/LinearAlgebra/Vector3.h>
|
||||
|
||||
#include "Shape.h"
|
||||
|
||||
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
using J3ML::LinearAlgebra::Vector3;
|
||||
|
||||
class Plane
|
||||
class Plane : public Shape
|
||||
{
|
||||
public:
|
||||
Plane() : Shape() {}
|
||||
Plane(const Vector3& pos, const Vector3& norm)
|
||||
: Shape(), Position(pos), Normal(norm) {}
|
||||
Vector3 Position;
|
||||
Vector3 Normal;
|
||||
float distance = 0.f;
|
||||
|
@@ -1,7 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
namespace J3ML::Geometry {
|
||||
class Polygon {
|
||||
#include "Shape.h"
|
||||
|
||||
namespace J3ML::Geometry {
|
||||
class Polygon : public Shape
|
||||
{
|
||||
public:
|
||||
protected:
|
||||
private:
|
||||
};
|
||||
}
|
@@ -1,8 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <J3ML/Geometry/Shape.h>
|
||||
#include <vector>
|
||||
#include <J3ML/LinearAlgebra/Vector3.h>
|
||||
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
class Polyhedron {
|
||||
using namespace J3ML::LinearAlgebra;
|
||||
|
||||
// Represents a three-dimensional closed geometric solid defined by flat polygonal faces.
|
||||
class Polyhedron : public Shape
|
||||
{
|
||||
public:
|
||||
// Stores a list of indices of a single face of a Polygon
|
||||
struct Face
|
||||
{
|
||||
// Specifies the indices of the corner vertices of the polyhedron.
|
||||
// Indices point to the polyhedron vertex array.
|
||||
// The face vertices should all lie on the same plane.
|
||||
// The positive direction of the plane (the direction the face outwards normal points)
|
||||
// is the one where the vertices are wound in counter-clockwise order.
|
||||
std::vector<int> v;
|
||||
|
||||
// Reverses the winding order of this face. This has the effect of reversing the direction
|
||||
// the normal of this face points to.
|
||||
void FlipWindingOrder();
|
||||
|
||||
};
|
||||
|
||||
// Specifies the vertices of this polyhedron.
|
||||
std::vector<Vector3> v;
|
||||
|
||||
protected:
|
||||
private:
|
||||
};
|
||||
}
|
@@ -12,11 +12,9 @@
|
||||
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
using LinearAlgebra::Vector3;
|
||||
using J3ML::LinearAlgebra::Vector3;
|
||||
|
||||
|
||||
class Shape {};
|
||||
|
||||
// RaycastResult structure containing the first object the ray collides with,
|
||||
// the surface intersection point,
|
||||
// and the surface normal at the point of intersection.
|
||||
@@ -24,13 +22,16 @@ namespace J3ML::Geometry
|
||||
{
|
||||
Vector3 Intersection;
|
||||
Vector3 SurfaceNormal;
|
||||
Shape Hit;
|
||||
bool Hit;
|
||||
Shape* Target;
|
||||
static RaycastResult NoHit() { return {Vector3::NaN, Vector3::NaN, false, nullptr};}
|
||||
};
|
||||
|
||||
// A ray in 3D space is a line that starts from an origin point and extends to infinity in one direction
|
||||
class Ray
|
||||
{
|
||||
public:
|
||||
// The position of this ray.
|
||||
Vector3 Origin;
|
||||
// The normalized direction vector of this ray.
|
||||
// @note: For proper functionality, this direction vector needs to always be normalized
|
||||
@@ -45,19 +46,7 @@ namespace J3ML::Geometry
|
||||
RaycastResult Cast(const Plane& target, float maxDistance = 99999999);
|
||||
RaycastResult Cast(const AABB& target, float maxDistance = 99999999);
|
||||
// https://gdbooks.gitbooks.io/3dcollisions/content/Chapter3/raycast_sphere.html
|
||||
RaycastResult Cast(const Sphere& target, float maxDistance = 99999999)
|
||||
{
|
||||
Vector3 p0 = this->Origin;
|
||||
Vector3 d = this->Direction.Normalize();
|
||||
|
||||
Vector3 c = target.Position;
|
||||
float r = target.Radius;
|
||||
|
||||
Vector3 e = c - p0;
|
||||
float Esq = Vector3::LengthSquared(e);
|
||||
float a = Vector3::Dot(e, d);
|
||||
|
||||
}
|
||||
RaycastResult Cast(const Sphere& target, float maxDistance = 99999999);
|
||||
RaycastResult Cast(const OBB& target, float maxDistance = 99999999);
|
||||
RaycastResult Cast(const Capsule& target, float maxDistance = 99999999);
|
||||
RaycastResult Cast(const Frustum& target, float maxDistance = 99999999);
|
||||
|
26
include/J3ML/Geometry/Shape.h
Normal file
26
include/J3ML/Geometry/Shape.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
class GeometricPrimitive
|
||||
{
|
||||
public:
|
||||
protected:
|
||||
private:
|
||||
};
|
||||
|
||||
class Shape
|
||||
{
|
||||
public:
|
||||
protected:
|
||||
private:
|
||||
};
|
||||
|
||||
class Shape2D
|
||||
{
|
||||
public:
|
||||
protected:
|
||||
private:
|
||||
};
|
||||
}
|
@@ -5,6 +5,7 @@
|
||||
#include <J3ML/LinearAlgebra/Matrix4x4.h>
|
||||
#include <J3ML/Geometry/LineSegment.h>
|
||||
#include <J3ML/Geometry/TriangleMesh.h>
|
||||
#include <J3ML/Geometry/Shape.h>
|
||||
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
@@ -12,7 +13,7 @@ namespace J3ML::Geometry
|
||||
using J3ML::LinearAlgebra::Matrix4x4;
|
||||
|
||||
// A mathematical representation of a 3-dimensional sphere
|
||||
class Sphere
|
||||
class Sphere : public Shape
|
||||
{
|
||||
public:
|
||||
Vector3 Position;
|
||||
|
@@ -4,6 +4,9 @@ namespace J3ML::Geometry
|
||||
{
|
||||
class Triangle
|
||||
{
|
||||
|
||||
public:
|
||||
Vector3 V0;
|
||||
Vector3 V1;
|
||||
Vector3 V2;
|
||||
};
|
||||
}
|
@@ -3,7 +3,6 @@
|
||||
|
||||
namespace J3ML::Geometry
|
||||
{
|
||||
class Shape2D {};
|
||||
class Triangle2D {
|
||||
public:
|
||||
};
|
||||
|
Reference in New Issue
Block a user