Fixed several recursive header issues, refactored Math lib, began implementing core mathematical functions as wrappers around stdmath, will implement SSE and lookup tables later.
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This commit is contained in:
2024-07-05 16:13:13 -04:00
parent bc7adae8af
commit 9253cfc8c7
27 changed files with 1217 additions and 335 deletions

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@@ -1,14 +1,23 @@
/// Josh's 3D Math Library
/// A C++20 Library for 3D Math, Computer Graphics, and Scientific Computing.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file J3ML.h
/// @desc Core mathematical and utility functions, concrete types, and math constants.
/// @edit 2024-07-05
#pragma once
//
// Created by josh on 12/25/2023.
//
#include <cstdint>
#include <cmath>
#include <string>
#include <cassert>
#include <vector>
// TODO: Move to separate math lib, find duplicates!
/// Swaps two elements in-place without copying their data.
template <typename T>
void Swap(T &a, T &b)
{
@@ -17,6 +26,7 @@ void Swap(T &a, T &b)
b = std::move(temp);
}
/// Clean symbolic names for integers of specific size.
namespace J3ML::SizedIntegralTypes
{
using u8 = uint8_t;
@@ -30,8 +40,6 @@ namespace J3ML::SizedIntegralTypes
using s64 = int64_t;
}
namespace J3ML::SizedFloatTypes
{
using f32 = float;
@@ -43,144 +51,114 @@ namespace J3ML::SizedFloatTypes
using namespace J3ML::SizedIntegralTypes;
using namespace J3ML::SizedFloatTypes;
//On windows there is no shorthand for pi???? - Redacted.
#ifdef _WIN32
#define M_PI 3.14159265358979323846
#endif
namespace J3ML::Math
namespace J3ML::Math::BitTwiddling
{
/// Parses a string of form "011101010" to a u32
u32 BinaryStringToValue(const char* s);
/// Returns the number of 1's set in the given value.
inline int CountBitsSet(u32 value);
}
// TODO: Implement "Wrappers" for most standard math functions.
// We want to later-on implement lookup tables and SSE as conditional macros.
namespace J3ML::Math::Constants {
/// sqrt(2pi) ^ -1
constexpr float RecipSqrt2Pi = 0.3989422804014326779399460599343818684758586311649346576659258296706579258993018385012523339073069364;
/// pi - https://www.mathsisfun.com/numbers/pi.html
constexpr float Pi = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679;
/// e - https://www.mathsisfun.com/numbers/e-eulers-number.html
constexpr float EulersNumber = 2.7182818284590452353602874713526624977572470936999595749669676277240766303535475945713821785251664274;
/// 2pi - The ratio of a circle's circumferecne to its radius, and the number of radians in one turn.
constexpr float Tau = 6.28318530717958647692;
/// sqrt(2)
constexpr float PythagorasConstant = 1.41421356237309504880;
/// sqrt(3)
constexpr float TheodorusConstant = 1.73205080756887729352;
/// Golden Ratio
constexpr float Phi = 1.61803398874989484820;
/// ln 2
constexpr float NaturalLog2 = 0.6931471805599453094172321214581765680755001343602552541206800094933936219696947156058633269964186875;
/// ln 10
constexpr float NaturalLog10 = 2.3025850929940456840179914546843642076011014886287729760333279009675726096773524802359972050895982983;
constexpr float Infinity = INFINITY;
constexpr float NegativeInfinity = INFINITY;
}
/// This set of functions may be set to use lookup tables or SIMD operations.
/// If no options are set, they will default to using standard library implementation.
#undef USE_LOOKUP_TABLES /// Pre-computed lookup tables.
#undef USE_SSE /// Streaming SIMD Extensions (x86)
#undef USE_NEON /// ARM Vector Processing
#undef USE_AVX /// Advanced Vector Extensions (x86)
namespace J3ML::Math::Functions {
float Radians(float deg); /// Converts the given amount of degrees into radians.
float Degrees(float rad); /// Converts the given amount of radians into degrees.
float Sin(float x); /// Computes the sine of x, in radians.
float Cos(float x); /// Computes the cosine of x, in radians.
float Tan(float x); /// Computes the tangent of x, in radians.
/// Simultaneously computes both sine and cosine of x, in radians.
/// This yields a small performance increase over computing them separately.
/// @see Sin(), Cos().
void SinCos(float x, float& outSin, float& outCos);
float Asin(float x); /// Computes the inverse sine of x, in radians.
float Acos(float x); /// Computes the inverse cosine of x, in radians.
float Atan(float x); /// Computes the inverse tangent of x, in radians.
float Atan2(float y, float x); /// Computes the signed (principal value) inverse tangent of y/x, in radians.
float Sinh(float x); /// Computes the hyperbolic sine of x, in radians.
float Cosh(float x); /// Computes the hyperbolic cosine of x, in radians.
float Tanh(float x); /// Computes the hyperbolic tangent of x, in radians.
bool IsPow2(u32 number); /// Returns true if the given number is a power of 2.
bool IsPow2(u64 number); /// Returns true if the given number is a power of 2.
float PowInt(float base, int exponent); /// Raises the given base to an integral exponent.
float Pow(float base, float exponent); /// Raises the given base to a float exponent.
float Exp(float exp); /// Returns e (the constant 2.71828...) raised to the given power.
float Log(float base, float value); /// Computes a logarithm of the given value in the specified base.
float Log2(float value); /// Computes a logarithm in base-2.
float Ln(float value); /// Computes a logarithm in the natural base (using e as the base).
float Log10(float value); /// Computes a logarithm in base-10;
float Ceil(float f);
int CeilInt(float f);
float Floor(float f);
int FloorInt(float f);
float Round(float f);
int RoundInt(float f);
float Round(float f, float decimalPlaces);
float Sign(float f);
/// Formats larger numbers into shortened 'Truncated' string representations.
/// 2241 -> 2.2k, 55421 -> 55.4k, 1000000 -> 1.0M
std::string Truncate(float input);
/// Clamps the given input value to the range [min, max].
/** @see Clamp01(), Min(), Max(). */
template<typename T>
T Clamp(const T &val, const T &floor, const T &ceil)
{
assert(floor <= ceil);
return val <= ceil ? (val >= floor ? val : floor) : ceil;
}
/// Clamps the given input value to the range [0, 1].
/** @see Clamp(), Min(), Max(). */
template<typename T>
T Clamp01(const T &val) { return Clamp(val, T(0), T(1)); }
bool EqualAbs(float a, float b, float epsilon = 1e-3f);
float RecipFast(float x);
// Coming soon: Units Namespace
// For Dimensional Analysis
/*
namespace Units
{
struct Unit {};
struct Meters : public Unit { };
struct ImperialInches : public Unit {};
struct Time : public Unit {};
struct Grams : public Unit {};
struct MetersPerSecond : public Unit {};
template <typename TUnit>
struct Quantity
{
public:
float Value;
};
struct Mass : public Quantity<Grams> {};
struct Length : public Quantity<Meters> { };
struct Velocity : public Quantity<MetersPerSecond>{ };
class MetrixPrefix
{
public:
std::string Prefix;
std::string Symbol;
int Power;
float InverseMultiply(float input) const
{
return std::pow(input, -Power);
}
float Multiply(float input) const
{
return std::pow(input, Power);
}
};
namespace Prefixes
{
static constexpr MetrixPrefix Tera {"tera", "T", 12};
static constexpr MetrixPrefix Giga {"giga", "G", 9};
static constexpr MetrixPrefix Mega {"mega", "M", 6};
static constexpr MetrixPrefix Kilo {"kilo", "k", 3};
static constexpr MetrixPrefix Hecto {"hecto", "h", 2};
static constexpr MetrixPrefix Deca {"deca", "da", 1};
static constexpr MetrixPrefix None {"", "", 0};
static constexpr MetrixPrefix Deci {"", "", 0};
static constexpr MetrixPrefix Centi {"", "", 0};
static constexpr MetrixPrefix Milli {"", "", 0};
static constexpr MetrixPrefix Micro {"", "", 0};
static constexpr MetrixPrefix Nano {"", "", 0};
static constexpr MetrixPrefix Pico {"", "", 0};
}
Length operator ""_meters(long double value)
{
return {(float)value};
}
Length operator ""_m(long double value)
{
return {(float)value};
}
constexpr Length operator ""_kilometers(long double value)
{
return Length {(float)value};
}
Length operator ""_km(long double value)
{
return {(float)value};
}
Length operator ""_centimeters(long double value)
{
return {(float)value};
}
Length operator ""_cm(long double value)
{
return {(float)value};
}
Length operator ""_millimeters(long double value)
{
return {(float)value};
}
Length operator ""_mm(long double value)
{
return {(float)value};
}
Velocity operator ""_mps(long double value)
{
return {(float)value};
}
Velocity operator ""_meters_per_second(long double value)
{
return {(float)value};
}
Velocity operator ""_kmps(long double value)
{
return {(float)value};
}
}*/
#pragma region Constants
static const float Pi = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f;
static const float RecipSqrt2Pi = 0.3989422804014326779399460599343818684758586311649346576659258296706579258993018385012523339073069364f;
static const float GoldenRatio = 1.6180339887498948482045868343656381177203091798057628621354486227052604628189024497072072041893911375f;
#pragma endregion
#pragma region Math Functions
float Radians(float degrees);
float Degrees(float radians);
struct NumberRange
{
float LowerBound;
@@ -192,44 +170,45 @@ namespace J3ML::Math
float NormalizeToRange(float input, const NumberRange& from, const NumberRange& to);
// auto rotation_normalized = NormalizeToRange(inp, {0, 360}, {-1, 1});
inline float Lerp(float a, float b, float t);
float Lerp(float a, float b, float t);
/// Linearly interpolates from a to b, under the modulus mod.
/// This function takes evaluates a and b in the range [0, mod] and takes the shorter path to reach from a to b.
inline float LerpMod(float a, float b, float mod, float t);
float LerpMod(float a, float b, float mod, float t);
/// Computes the lerp factor a and b have to be Lerp()ed to get x.
inline float InverseLerp(float a, float b, float x);
float InverseLerp(float a, float b, float x);
/// See http://msdn.microsoft.com/en-us/library/bb509665(v=VS.85).aspx
inline float Step(float y, float x);
float Step(float y, float x);
/// See http://msdn.microsoft.com/en-us/library/bb509658(v=vs.85).aspx
inline float Ramp(float min, float max, float x);
float Ramp(float min, float max, float x);
inline float PingPongMod(float x, float mod);
float PingPongMod(float x, float mod);
float Sqrt(float x);
float FastSqrt(float x);
inline float Sqrt(float x);
inline float FastSqrt(float x);
/// Returns 1/Sqrt(x). (The reciprocal of the square root of x)
inline float RSqrt(float x);
float RSqrt(float x);
inline float FastRSqrt(float x);
float FastRSqrt(float x);
#pragma endregion
namespace BitTwiddling
{
/// Parses a string of form "011101010" to a u32
u32 BinaryStringToValue(const char* s);
/// Returns the number of 1's set in the given value.
inline int CountBitsSet(u32 value);
}
namespace Interp
{
inline float SmoothStart(float t);
}
}
namespace J3ML::Math {
using namespace Math::Constants;
using namespace Math::Functions;
struct Rotation
{
public:
@@ -249,5 +228,6 @@ namespace J3ML::Math
Rotation operator ""_deg(long double rads);
Rotation operator ""_degrees(long double rads);
}
}