Implement Polyhedron header
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@@ -1,6 +1,7 @@
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#pragma once
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#include <J3ML/LinearAlgebra/Vector3.h>
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#include "Shape.h"
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#include "Ray.h"
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namespace J3ML::Geometry
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@@ -25,5 +26,7 @@ namespace J3ML::Geometry
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{
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}
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bool Intersects(J3ML::Geometry::Ray ray, float *pDouble);
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};
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}
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