Large Restructure and Organization
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@@ -1,17 +1,241 @@
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#pragma once
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//
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// Created by josh on 12/25/2023.
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//
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#include <cstdint>
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#include <cmath>
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#include <stdfloat>
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#include <string>
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#include <cassert>
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namespace J3ML
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namespace J3ML::SizedIntegralTypes
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{
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using u8 = uint8_t;
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using u16 = uint16_t;
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using u32 = uint32_t;
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using u64 = uint64_t;
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using u128 = __uint128_t;
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using s8 = int8_t;
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using s16 = int16_t;
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using s32 = int32_t;
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using s64 = int64_t;
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using s128 = __int128_t;
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}
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namespace J3ML::SizedFloatTypes
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{
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using f32 = float;
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using f64 = double;
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using f128 = long double;
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}
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using namespace J3ML::SizedIntegralTypes;
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using namespace J3ML::SizedFloatTypes;
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namespace J3ML::Math
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{
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// Coming soon: Units Namespace
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// For Dimensional Analysis
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/*
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namespace Units
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{
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struct Unit {};
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struct Meters : public Unit { };
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struct ImperialInches : public Unit {};
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struct Time : public Unit {};
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struct Grams : public Unit {};
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struct MetersPerSecond : public Unit {};
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template <typename TUnit>
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struct Quantity
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{
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public:
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float Value;
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};
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struct Mass : public Quantity<Grams> {};
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struct Length : public Quantity<Meters> { };
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struct Velocity : public Quantity<MetersPerSecond>{ };
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class MetrixPrefix
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{
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public:
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std::string Prefix;
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std::string Symbol;
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int Power;
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float InverseMultiply(float input) const
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{
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return std::pow(input, -Power);
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}
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float Multiply(float input) const
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{
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return std::pow(input, Power);
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}
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};
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namespace Prefixes
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{
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static constexpr MetrixPrefix Tera {"tera", "T", 12};
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static constexpr MetrixPrefix Giga {"giga", "G", 9};
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static constexpr MetrixPrefix Mega {"mega", "M", 6};
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static constexpr MetrixPrefix Kilo {"kilo", "k", 3};
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static constexpr MetrixPrefix Hecto {"hecto", "h", 2};
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static constexpr MetrixPrefix Deca {"deca", "da", 1};
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static constexpr MetrixPrefix None {"", "", 0};
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static constexpr MetrixPrefix Deci {"", "", 0};
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static constexpr MetrixPrefix Centi {"", "", 0};
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static constexpr MetrixPrefix Milli {"", "", 0};
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static constexpr MetrixPrefix Micro {"", "", 0};
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static constexpr MetrixPrefix Nano {"", "", 0};
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static constexpr MetrixPrefix Pico {"", "", 0};
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}
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Length operator ""_meters(long double value)
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{
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return {(float)value};
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}
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Length operator ""_m(long double value)
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{
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return {(float)value};
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}
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constexpr Length operator ""_kilometers(long double value)
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{
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return Length {(float)value};
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}
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Length operator ""_km(long double value)
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{
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return {(float)value};
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}
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Length operator ""_centimeters(long double value)
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{
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return {(float)value};
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}
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Length operator ""_cm(long double value)
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{
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return {(float)value};
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}
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Length operator ""_millimeters(long double value)
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{
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return {(float)value};
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}
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Length operator ""_mm(long double value)
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{
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return {(float)value};
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}
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Velocity operator ""_mps(long double value)
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{
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return {(float)value};
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}
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Velocity operator ""_meters_per_second(long double value)
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{
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return {(float)value};
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}
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Velocity operator ""_kmps(long double value)
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{
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return {(float)value};
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}
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}*/
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#pragma region Constants
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static const float Pi = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f;
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static const float RecipSqrt2Pi = 0.3989422804014326779399460599343818684758586311649346576659258296706579258993018385012523339073069364f;
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static const float GoldenRatio = 1.6180339887498948482045868343656381177203091798057628621354486227052604628189024497072072041893911375f;
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#pragma endregion
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#pragma region Math Functions
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inline float Radians(float degrees);
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inline float Degrees(float radians);
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struct NumberRange
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{
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float LowerBound;
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float UpperBound;
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};
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float NormalizeToRange(float input, float fromLower, float fromUpper, float toLower, float toUpper);
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float NormalizeToRange(float input, const NumberRange& from, const NumberRange& to);
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// auto rotation_normalized = NormalizeToRange(inp, {0, 360}, {-1, 1});
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inline float Lerp(float a, float b, float t);
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/// Linearly interpolates from a to b, under the modulus mod.
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/// This function takes evaluates a and b in the range [0, mod] and takes the shorter path to reach from a to b.
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inline float LerpMod(float a, float b, float mod, float t);
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/// Computes the lerp factor a and b have to be Lerp()ed to get x.
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inline float InverseLerp(float a, float b, float x);
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/// See http://msdn.microsoft.com/en-us/library/bb509665(v=VS.85).aspx
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inline float Step(float y, float x);
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/// See http://msdn.microsoft.com/en-us/library/bb509658(v=vs.85).aspx
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inline float Ramp(float min, float max, float x);
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inline float PingPongMod(float x, float mod);
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inline float Sqrt(float x);
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inline float FastSqrt(float x);
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/// Returns 1/Sqrt(x). (The reciprocal of the square root of x)
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inline float RSqrt(float x);
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inline float FastRSqrt(float x);
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#pragma endregion
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namespace BitTwiddling
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{
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/// Parses a string of form "011101010" to a u32
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u32 BinaryStringToValue(const char* s);
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/// Returns the number of 1's set in the given value.
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inline int CountBitsSet(u32 value);
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}
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namespace Interp
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{
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inline float SmoothStart(float t);
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}
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struct Rotation
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{
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public:
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Rotation();
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Rotation(float value);
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float valueInRadians;
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float ValueInRadians() const;
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float ValueInDegrees() const;
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Rotation operator+(const Rotation& rhs);
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};
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Rotation operator ""_rad(long double rads);
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Rotation operator ""_radians(long double rads);
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Rotation operator ""_deg(long double rads);
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Rotation operator ""_degrees(long double rads);
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}
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