Implement Mat4x4 Translate, Transform, FromTranslation
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@@ -1,9 +1,15 @@
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#pragma once
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#include "J3ML/Geometry.h"
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namespace Geometry
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{
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class Sphere
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{
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public:
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Sphere(const Vector3& pos, float radius)
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{
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}
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};
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}
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