Actually builds now (Sorry bout that)
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@@ -178,6 +178,13 @@ public:
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@see ScaledToLength(). */
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float ScaleToLength(float newLength);
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/// Returns a scaled copy of this vector which has its new length as given.
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/** This function assumes the length of this vector is not zero. In the case of failure, an error message is printed,
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and the vector (newLength, 0, 0) is returned.
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@see ScaleToLength(). */
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[[nodiscard]] Vector3 ScaledToLength(float newLength) const;
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[[nodiscard]] Vector3 ProjectToNorm(const Vector3& direction) const;
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@@ -225,11 +232,15 @@ public:
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@see Perpendicular(), Cross(). */
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Vector3 AnotherPerpendicular(const Vector3& hint = Vector3(0,1,0), const Vector3& hint2 = Vector3(0,0,1)) const;
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/// Returns a scaled copy of this vector which has its new length as given.
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/** This function assumes the length of this vector is not zero. In the case of failure, an error message is printed,
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and the vector (newLength, 0, 0) is returned.
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@see ScaleToLength(). */
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Vector3 ScaledToLength(float newLength) const;
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/// Completes this vector to generate a perpendicular basis.
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/** This function computes two new vectors b and c which are both orthogonal to this vector and to each other.
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That is, the set { this, b, c} is an orthogonal set. The vectors b and c that are outputted are also normalized.
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@param outB [out] Receives vector b.
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@param outC [out] Receives vector c.
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@note When calling this function, this vector should not be zero! */
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void PerpendicularBasis(Vector3& outB, Vector3& outC) const;
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[[nodiscard]] Vector3 Min(const Vector3& min) const;
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static Vector3 Min(const Vector3& a, const Vector3& b, const Vector3& c);
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@@ -282,8 +293,8 @@ public:
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/// Returns a copy of this vector, resized to have a magnitude of 1, while preserving "direction"
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/// @note If the vector is zero and cannot be normalized, the vector (1, 0, 0) is returned, and an error message is printed.
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/// If you do not want to generate an error message on failure, but want to handle the failure yourself, use the Normalize() function instead.
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/// @see Normalize()
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/// If you do not want to generate an error message on failure, but want to handle the failure yourself, use the Normalized() function instead.
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/// @see Normalized()
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[[nodiscard]] Vector3 Normalized() const;
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static Vector3 Normalized(const Vector3& targ);
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