Implement M3x3::SetColumn
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@@ -228,6 +228,13 @@ namespace LinearAlgebra {
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elems[i][2] = vec.z;
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}
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void Matrix3x3::SetColumn(int i, const Vector3& vec)
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{
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elems[0][i] = vec.x;
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elems[1][i] = vec.y;
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elems[2][i] = vec.z;
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}
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Matrix3x3
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Matrix3x3::LookAt(const Vector3 &forward, const Vector3 &target, const Vector3 &localUp, const Vector3 &worldUp) {
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// User must input proper normalized input direction vectors
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