Files
ReJUI/include/JUI/Widgets/TextInputForm.hpp

171 lines
5.7 KiB
C++

/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file TextInputForm.hpp
/// @desc A box that accepts user keyboard input.
/// @edit 2024-08-02
#pragma once
#include <set>
#include <JUI/Mixins/Clickable.hpp>
#include "TextRect.hpp"
namespace JUI {
// TODO: Text Selection
// TODO: Support Copy
// TODO: Support Paste
// TODO: Support Cut
// TODO: Support insert at cursor
// TODO: Simulate key repeat.
class TextInputForm : public TextRect, public Clickable {
public:
#pragma region Events
Event<> OnSelect;
Event<> OnDeselect;
Event<std::string> OnReturn;
#pragma endregion
public:
#pragma region Constructors
TextInputForm();
explicit TextInputForm(Widget* parent);
#pragma endregion
public:
#pragma region Methods
void Update(float elapsed) override;
void InnerDraw() override;
void Draw() override;
/// @return The number of characters the cursor is actually moved to the left by.
int MoveCursorLeft(int chars = 1);
/// @note The amount of
/// @return The number of characters the cursor is actually moved to the right by.
int MoveCursorRight(int chars = 1);
#pragma region Getters
#pragma endregion
#pragma region Setters
#pragma endregion
/// Returns the maximum position of the cursor, which is determined by the input buffer's length.
[[nodiscard]] unsigned int CursorMaxPosition() const;
void SetCursorPosition(unsigned int pos);
/// Fires the input event, clears the input buffer, and sets the state to be ready for further input.
void SendInput(bool clear_input);
/// Copy the contents of the input form, or the selection if active, into the the system's clipboard.
void Copy();
/// Paste the contents of the system's clipboard
void Paste();
void Cut();
void Backspace();
void Delete();
void PushStringToCurrentPlaceInInputBuffer(const std::string &snippet);
void PushKeyToCurrentPlaceInInputBuffer(const Key &key);
bool ObserveKeyInput(Key key, bool pressed) override;
void ShowNextHistory();
void ShowPrevHistory();
bool ObserveMouseInput(MouseButton btn, bool pressed) override;
bool ObserveMouseMovement(const Vector2 &latest_known_pos) override;
[[nodiscard]] std::string GetAutocompleteText() const;
void SetAutoCompleteText(const std::string& text);
[[nodiscard]] Color4 GetAutocompleteTextColor() const;
void SetAutocompleteTextColor(const Color4& color);
[[nodiscard]] bool HideAutocompleteOnSelect() const;
void SetHideAutocompleteOnSelect(bool hide);
[[nodiscard]] bool AutocompleteTextEnabled() const;
void SetAutocompleteTextEnabled(bool enabled);
[[nodiscard]] std::string InputBuffer() const;
void SetInputBuffer(const std::string& value);
void ClearInputBuffer();
[[nodiscard]] bool HasFocus() const;
void SetFocused(bool focused);
// TODO: Implement procedure to allow API consumer to validate the input, **before** clearing the buffer.
[[nodiscard]] bool ClearTextOnReturn() const;
void ClearTextOnReturn(bool value);
[[nodiscard]] bool DropFocusOnReturn() const;
void DropFocusOnReturn(bool value);
void GrabFocus();
void DropFocus();
[[nodiscard]] std::set<std::string> GetBlacklist() const;
void SetBlacklist(const std::set<std::string>& value);
void AddToBlacklist(const std::string& value);
// TODO: Implement selection of part of input text.
Color4 GetSelectionColor() const;
void SetSelectionColor(const Color4& color);
bool HasSelection() const;
std::string GetSelectedText() const;
[[nodiscard]] bool KeepInputHistory() const;
void KeepInputHistory(bool value);
std::string InputHistory(int index) const;
#pragma endregion
protected:
#pragma region Properties
bool keep_input_history = false;
bool clear_text_on_return = true;
bool drop_focus_on_return = false;
bool focused = false;
float cursor_blink_time = 0.f;
Color4 autocomplete_color = Style::InputForm::AutocompleteTextColor;
std::string autocomplete_text = "Hello World";
bool hide_autocomplete_on_select = true;
bool autocomplete_text_enabled = true;
std::set<std::string> blacklist;
bool selection_enabled;
#pragma endregion
#pragma region Working Variables
std::vector<std::string> history;
int history_index = -1;
bool selection_active;
int selection_start_index;
int selection_end_index;
unsigned int cursor_position = 0;
std::string input_buffer;
std::string saved_input_buffer;
/// Tracks the time (in seconds) since the TextInputForm was last opened.
/// @note This is used to circumvent a behavioral bug caused by how the input code is structured:
/// 1. User clicks a button that opens an InputForm.
/// 2. Grab InputForm Focus.
/// 3. User releases the button.
/// 4. The input form interprets this as "I am focused, but something else was just clicked".
/// 5. The input form drops its focus instantly, and it appears as if it was never focused.
float time_focused = 0.f;
#pragma endregion
private:
};
}