27 lines
590 B
C++
27 lines
590 B
C++
#pragma once
|
|
#include <Core/PhysicsEntity.hpp>
|
|
|
|
namespace CaveGame::Core
|
|
{
|
|
class Humanoid : public PhysicsEntity {
|
|
public:
|
|
|
|
explicit Humanoid(const Vector2& spawnPoint);
|
|
|
|
virtual int BaseDefense() const { return 0; }
|
|
virtual int ArmorDefense() const { return 0; }
|
|
virtual int DefenseModifier() const { return 0;}
|
|
int Defense() const { return 0; }
|
|
|
|
void Update(float elapsed) override;
|
|
void PhysicsUpdate(float elapsed) override;
|
|
|
|
protected:
|
|
};
|
|
|
|
class Zombie : public Humanoid {
|
|
public:
|
|
protected:
|
|
};
|
|
}
|