62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/// CaveGame - A procedural 2D platformer sandbox.
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/// Created by Josh O'Leary @ Redacted Software, 2020-2024
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/// Contact: josh@redacted.cc
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/// Contributors: william@redacted.cc maxi@redacted.cc
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/// This work is dedicated to the public domain.
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/// @file main.cpp
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/// @desc The Client App's main file. Creates and runs the Client App window.
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/// @edit 11/1/2024
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/// @auth Josh O'Leary
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#ifdef STEAM_BUILD
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#include <steam_api.h>
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#endif
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#include <iostream>
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#include <JGL/JGL.h>
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#include <ClientApp/CaveGameWindow.hpp>
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#include <Core/Loggers.hpp>
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#include <ReWindow/Logger.h>
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#include <Core/Tile.hpp>
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#include <JGL/logger/logger.h>
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#include <JJX/JSON.hpp>
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int main(int argc, char** argv) {
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mcolor::windowsSaneify();
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// Hide logs from engine components so we can focus on CaveGame.
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JGL::Logger::Warning.EnableConsole(false);
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JGL::Logger::Debug.EnableConsole(false);
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ReWindow::Logger::Debug.EnableConsole(false);
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//ReWindow::Logger::Debug.EnableFile(false);
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// Reduce verbosity of our base logger.
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CaveGame::Logs::Info.IncludeLocation(false);
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// Let 'em know we're coming.
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CaveGame::Logs::Info("Starting client program.");
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// If we compiled with steam, poke the system for the steam API, and launch with it, if we have it.
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#ifdef STEAM_BUILD
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CaveGame::Logs::Info.Log("Running steam build.");
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bool steam_success = SteamAPI_Init();
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#endif
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auto* window = new CaveGame::ClientApp::CaveGameWindow("Re-CaveGame", 800, 600);
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//window->SetResizable(true);
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window->Run();
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delete window;
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#ifdef STEAM_BUILD
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SteamAPI_Shutdown();
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#endif
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CaveGame::Logs::Info.Log("Exiting client program.");
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return 0;
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}
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