Player collision response and movement physics v1.
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@@ -28,8 +28,6 @@ namespace CaveGame::ClientApp {
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std::function<void(CommandArgs)> callback;
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};
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/// The main program class. Everything originates here.
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/// This class is derived from RWindow class.
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class CaveGameWindow : public ReWindow::OpenGLWindow, public SceneManager {
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