Bunch of edits.
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@@ -26,6 +26,7 @@
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int main(int argc, char** argv) {
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mcolor::windowsSaneify();
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// Hide logs from engine components so we can focus on CaveGame.
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JGL::Logger::Warning.EnableConsole(false);
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JGL::Logger::Debug.EnableConsole(false);
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@@ -1,7 +1,7 @@
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#include <Client/CreditsWindow.hpp>
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#include "ClientApp/CaveGameWindow.hpp"
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#include <Client/SettingsMenu.hpp>
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#include <bits/random.h>
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#include <Core/Explosion.hpp>
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#include <Core/Loggers.hpp>
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#include <Core/Player.hpp>
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@@ -11,6 +11,7 @@
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#include <Core/ItemRegistry.hpp>
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#include <Core/TileRegistry.hpp>
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#include <JJX/JSON.hpp>
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#include <JUI/Widgets/FpsGraph.hpp>
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namespace CaveGame::ClientApp {
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@@ -50,11 +51,11 @@ namespace CaveGame::ClientApp {
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// TODO: Parse Info to construct gameworld files.
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ChangeScene(game_ctx);
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game_ctx->RequestToggleSettings += [&, this] mutable {
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game_ctx->RequestToggleSettings += [&, this] {
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settings_window->Toggle();
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};
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game_ctx->OnSessionExit += [&, this] mutable {
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game_ctx->OnSessionExit += [&, this] {
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ChangeScene(menu_ctx);
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};
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}
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@@ -92,7 +93,9 @@ namespace CaveGame::ClientApp {
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if (this->max_fps > 0) {
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float min_delta = 1.f / max_fps;
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float delta_diff = min_delta - dt;
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std::this_thread::sleep_for(std::chrono::microseconds((int)(delta_diff*1000*1000)));
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// TODO: only guaranteed to sleep *at least* as long as we request!
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// Fake bias to sleep for less time than we want, so it averages out?
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//std::this_thread::sleep_for(std::chrono::microseconds((long long)(delta_diff*1000*500)));
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}
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auto sure_end = GetTimestamp();
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@@ -109,7 +112,7 @@ namespace CaveGame::ClientApp {
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void CaveGameWindow::Run()
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{
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int js = jstick::Connect();
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int js = 0;//jstick::Connect();
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//this->SetRenderer(RenderingAPI::OPENGL);
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bool success = this->Open();
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@@ -170,6 +173,17 @@ namespace CaveGame::ClientApp {
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credits_window = Client::CreateCreditsWindowWidget(wm);
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create_stats_window();
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create_settings_window();
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// TODO: Swap out with FpsGraphWindow on next JUI release.
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auto* graph_window = new JUI::Window(wm);
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graph_window->Name("FPS Graph");
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graph_window->Title("FPS Graph");
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graph_window->Size({500_px, 50_px});
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auto* graph = new JUI::FpsGraph(graph_window->Content());
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graph->Name("Graph");
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graph->Size({500_px, 50_px});
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}
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void CaveGameWindow::Init()
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@@ -215,7 +229,7 @@ namespace CaveGame::ClientApp {
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{
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text_size = JGL::Fonts::Jupiteroid.MeasureString(token, font_size);
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JGL::J2D::FillRect(bg_color, pos, text_size);
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JGL::J2D::DrawString(text_color, token, pos.x, pos.y, 1.f, font_size);
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JGL::J2D::DrawString(text_color, token, pos.x, pos.y, font_size);
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pos.y += text_size.y;
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}
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JGL::J2D::End();
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