So close to a windows build!!

This commit is contained in:
2025-02-21 14:09:42 -06:00
parent d82c821e6f
commit 1f18f08244
17 changed files with 33 additions and 455 deletions

View File

@@ -1,7 +1,7 @@
#include <Client/CreditsWindow.hpp>
#include "ClientApp/CaveGameWindow.hpp"
#include <bits/random.h>
//#include <bits/random.h>
#include <Core/Explosion.hpp>
#include <Core/Loggers.hpp>
#include <Core/Player.hpp>
@@ -360,7 +360,7 @@ namespace CaveGame::ClientApp
Core::Tile* data = Core::GetByNumeric(id);
debug_lines.push_back(std::format("tile: {} id: {}", data->MnemonicID(), (uint)data->NumericID()));
debug_lines.push_back(std::format("tile: {} id: {}", data->MnemonicID(), (unsigned int)data->NumericID()));
debug_lines.push_back(std::format("entities: {}", game_ctx->world->GetCurrentEntityCount()));
debug_lines.push_back(std::format("tile_simulation: {}", game_ctx->world->GetTileSimulationEnabled()));
debug_lines.push_back(std::format("rendertargets: {}", game_ctx->world->GetRenderTargetCount()));