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( Need a system for accessing texture units & sampling etc )
10 lines
200 B
GLSL
10 lines
200 B
GLSL
#version 120
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// The color manually set with glColor4f, glColor4ubv etc etc.
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varying vec4 v_color;
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void main() {
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v_color = gl_Color;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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}
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