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JGL/assets/shader_programs/test_vertex.glsl
Redacted 147123b202
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Working on the default shader
( Need a system for accessing texture units & sampling etc )
2025-04-15 12:18:14 -04:00

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GLSL

#version 120
// The color manually set with glColor4f, glColor4ubv etc etc.
varying vec4 v_color;
void main() {
v_color = gl_Color;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}