# Josh Graphics Library Yet Another C++ Rendering Toolkit ![Static Badge](https://img.shields.io/badge/Lit-Based-%20) ## Goals * Provide single-function-calls to render various graphics primitives in 2D and 3D. * Integrated directly with our other toolkits (ReWindow, J3ML) * Quick Rendering of Debug Text, Geometric Widgets, Textures, and so forth. ## Non-Goals * Full Rendering Engine * OpenGL/Vulkan Wrapper * Asset Loading & Management ## Features * Modern C++ (20) * Little-to-no overhead * No hand-holding * No-frills, straight up just renders shapes and text. * Integrates right into an existing OpenGL rendering system. ## Usage Install instructions and code samples coming soon :tm: ! ## Documentation Documentation is (sic: will be) automatically generated from latest commit and is hosted at https://doc.redacted.cc/jgl . ## Contributing Contributions to JGL are welcome! If you find a bug, have a feature request, or would like to contribute code, please submit an issue or pull request to our repository! ## License JGL is licensed under the Public Domain. See the LICENSE file for details. ## Acknowledgements JGL is developed and maintained by Josh O'Leary @ Co from Redacted Software and contributors. Special thanks to Redacted.