Update engine components
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@@ -15,7 +15,7 @@
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#include <JGL/types/Font.h>
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#include <JGL/types/FontCache.h>
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#include <jlog/jlog.hpp>
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#include <JGL/Logger.h>
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namespace JGL {
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@@ -45,7 +45,7 @@ namespace JGL {
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//If the font doesn't exist in the cache yet.
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if (!cachedFont) {
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DEBUG("Caching font data...");
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jlog::Debug("Caching font data...");
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GLuint texture_id;
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glGenTextures(1, &texture_id);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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