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@@ -34,8 +34,14 @@ namespace JGL {
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float value;
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float value;
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};
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};
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Vector2 ScreenToViewport(const Vector2& v);
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Vector2 ScreenToViewport(const Vector2& v)
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Vector2 ViewportToScreen(const Vector2& v);
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{
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// TODO: Implement matrix transformation
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}
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Vector2 ViewportToScreen(const Vector2& v)
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{
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// TODO: Implement matrix transformation
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}
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void DrawPixel2D(const Color3 &, int x, int y);
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void DrawPixel2D(const Color3 &, int x, int y);
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void DrawPixel2D(const Color3& color, const Vector2 &coordinates);
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void DrawPixel2D(const Color3& color, const Vector2 &coordinates);
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