Gradient FillRect + GradientLine
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This commit is contained in:
2024-07-10 20:00:49 -04:00
parent 672a363c53
commit eb3e037c96
8 changed files with 238 additions and 85 deletions

View File

@@ -5,11 +5,18 @@
#include <JGL/JGL.h>
#include <glad/glad.h>
#include <JGL/Color3.h>
#include <jlog/jlog.hpp>
GLfloat oldColor[4] = {0, 0, 0, 255};
bool inJ2D = false;
bool inJ3D = false;
bool wasTexture2DEnabled = false;
bool wasTextureCoordArrayEnabled = false;
bool wasDepthTestEnabled = false;
bool wasVertexArraysEnabled = false;
bool wasCullFaceEnabled = false;
bool wasBlendEnabled = false;
bool wasColorArrayEnabled = false;
namespace JGL {
using namespace J3ML;
@@ -18,12 +25,9 @@ namespace JGL {
bool Update(const Vector2& window_size) {
wS = window_size;
return JGL::InitTextEngine();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void J2D::Begin() {
glEnable(GL_TEXTURE_2D);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
@@ -53,6 +57,25 @@ namespace JGL {
wasBlendEnabled = false,
glEnable(GL_BLEND),
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
wasTexture2DEnabled = true;
if (!glIsEnabled(GL_TEXTURE_2D))
wasTexture2DEnabled = false,
glEnable(GL_TEXTURE_2D);
wasTextureCoordArrayEnabled = true;
if (!glIsEnabled(GL_TEXTURE_COORD_ARRAY))
wasTextureCoordArrayEnabled = false,
glEnable(GL_TEXTURE_COORD_ARRAY);
wasColorArrayEnabled = false;
if (glIsEnabled(GL_COLOR_ARRAY))
wasColorArrayEnabled = true,
glDisable(GL_COLOR_ARRAY);
if (!inJ3D)
inJ2D = true;
else { ERROR("Attempt to Begin J2D inside of J3D context.") }
}
void J2D::End() {
@@ -73,11 +96,27 @@ namespace JGL {
if (!wasBlendEnabled)
glDisable(GL_BLEND);
if (!wasTexture2DEnabled)
glDisable(GL_TEXTURE_2D);
if (!wasTextureCoordArrayEnabled)
glDisable(GL_TEXTURE_COORD_ARRAY);
if (wasColorArrayEnabled)
glEnable(GL_COLOR_ARRAY);
//Put the draw color back how it was before.
glColor4f(oldColor[0], oldColor[1], oldColor[2], oldColor[3]);
inJ2D = false;
}
void J2D::FillRect(const Color4& color, const Vector2& pos, const Vector2& size) {
Vector2 vertices[] = {{pos.x, pos.y}, {pos.x, pos.y + size.y}, {pos.x + size.x, pos.y + size.y}, {pos.x + size.x, pos.y}};
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.")
Vector2 vertices[] = {{pos.x, pos.y}, {pos.x, pos.y + size.y}, {pos.x + size.x, pos.y + size.y}, {pos.x + size.x, pos.y}};
glColor4f(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices);
glDrawArrays(GL_QUADS, 0, 4);
@@ -87,7 +126,46 @@ namespace JGL {
J2D::FillRect({color.r, color.g, color.b, 255}, pos, size);
}
void J2D::FillGradientRect(const Color4& color1, const Color4& color2, const Gradient& gradient, const Vector2& pos, const Vector2& size) {
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.")
Vector2 vertices[] = {{pos.x, pos.y}, {pos.x, pos.y + size.y}, {pos.x + size.x, pos.y + size.y}, {pos.x + size.x, pos.y}};
std::vector<GLfloat> colors = {};
if (gradient == Gradient::Horizontal)
colors = {color1.r / 255.f, color1.g / 255.f, color1.b / 255.f, color1.a / 255.f, color1.r / 255.f, color1.g / 255.f, color1.b / 255.f, color1.a / 255.f,
color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f, color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f};
else if (gradient == Gradient::Vertical)
colors = {color1.r / 255.f, color1.g / 255.f, color1.b / 255.f, color1.a / 255.f, color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f,
color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f, color1.r / 255.f, color1.g / 255.f, color1.b / 255.f, color1.a / 255.f};
else if (gradient == Gradient::DiagonalBottomLeft)
colors = {(color1.r + color2.r) / 2.f / 255.f, (color1.g + color2.g) / 2.f / 255.f, (color1.b + color2.b) / 2.f / 255.f, (color1.a + color2.a) / 2.f / 255.f,
color1.r / 255.f, color1.g / 255.f, color1.b / 255.f, color1.a / 255.f,(color1.r + color2.r) / 2.f / 255.f, (color1.g + color2.g) / 2.f / 255.f,
(color1.b + color2.b) / 2.f / 255.f, (color1.a + color2.a) / 2.f / 255.f, color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f};
else if (gradient == Gradient::DiagonalTopLeft)
colors = {color1.r / 255.f, color1.g / 255.f, color1.b / 255.f, color1.a / 255.f,(color1.r + color2.r) / 2.f / 255.f, (color1.g + color2.g) / 2.f / 255.f,
(color1.b + color2.b) / 2.f / 255.f, (color1.a + color2.a) / 2.f / 255.f,color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f,
(color1.r + color2.r) / 2.f / 255.f, (color1.g + color2.g) / 2.f / 255.f, (color1.b + color2.b) / 2.f / 255.f,(color1.a + color2.a) / 2.f / 255.f};
glEnable(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices);
glColorPointer(4, GL_FLOAT, 0, colors.data());
glDrawArrays(GL_QUADS, 0, 4);
glDisable(GL_COLOR_ARRAY);
}
void J2D::FillGradientRect(const Color3& color1, const Color3& color2, const Gradient& gradient, const Vector2& pos, const Vector2& size) {
J2D::FillGradientRect({color1.r, color1.g, color1.b, 255}, {color2.r, color2.g, color2.b, 255}, gradient, pos, size);
}
void J2D::FillRoundedRect(const Color4 &color, const Vector2 &pos, const Vector2 &size, float radius, unsigned int subdivisions) {
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.")
J2D::FillRect(color, {pos.x + radius, pos.y}, {size.x - 2 * radius, size.y});
J2D::FillRect(color, {pos.x, pos.y + radius}, {size.x, size.y - 2 * radius});
@@ -102,6 +180,9 @@ namespace JGL {
}
void J2D::OutlineRect(const Color4& color, const Vector2& pos, const Vector2& size, float thickness) {
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.")
Vector2 vertices[] = {{pos.x, pos.y}, {pos.x, pos.y + size.y}, {pos.x + size.x, pos.y + size.y}, {pos.x + size.x, pos.y}};
glLineWidth(thickness);
@@ -115,6 +196,9 @@ namespace JGL {
}
void J2D::DrawLine(const Color4& color, const Vector2& A, const Vector2& B, float thickness) {
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.");
Vector2 vertices[] = {A, B};
glLineWidth(thickness);
@@ -135,7 +219,37 @@ namespace JGL {
J2D::DrawLine({color.r, color.g, color.b, 255}, x, y, w, h, thickness);
}
void J2D::DrawGradientLine(const Color4& color1, const Color4& color2, const Vector2& A, const Vector2& B, float thickness) {
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.");
Vector2 vertices[] = {A, B};
GLfloat colors[8] = {color1.r / 255.f, color1.g / 255.f, color1.b / 255.f, color1.a / 255.f,
color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f};
glEnable(GL_COLOR_ARRAY);
glLineWidth(thickness);
glColorPointer(4,GL_FLOAT,sizeof(GL_FLOAT) * 4, colors);
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices);
glDrawArrays(GL_LINES, 0, 2);
glDisable(GL_COLOR_ARRAY);
}
void J2D::DrawGradientLine(const Color3& color1, const Color3& color2, const Vector2& A, const Vector2& B, float thickness) {
J2D::DrawGradientLine({color1.r, color1.g, color1.b, 255}, {color2.r, color2.g, color2.b, 255}, A, B, thickness);
}
void DrawGradientLine(const Color4& color1, const Color4& color2, float x, float y, float w, float h, float thickness) {
J2D::DrawGradientLine(color1, color2, {x, y}, {w, h}, thickness);
}
void DrawGradientLine(const Color3& color1, const Color3& color2, float x, float y, float w, float h, float thickness) {
J2D::DrawGradientLine({color1.r, color1.g, color1.b, 255}, {color2.r, color2.g, color2.b, 255}, {x, y}, {w, h}, thickness);
}
void J2D::DrawPixel(const Color4& color, const Vector2& coordinates) {
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.");
Vector2 vertices[] = {coordinates};
glColor4f(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
@@ -156,6 +270,9 @@ namespace JGL {
}
void J2D::OutlineCircle(const Color4& color, const Vector2& center, float radius, unsigned int subdivisions, float thickness) {
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.")
float step = (2.f * M_PI) / (float) subdivisions;
std::vector<Vector2> vertices{};
GLfloat angle, x, y;
@@ -177,6 +294,9 @@ namespace JGL {
}
void J2D::FillCircle(const Color4& color, const Vector2& center, float radius, unsigned int subdivisions) {
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.")
float step = (2.f * M_PI) / (float) subdivisions;;
std::vector<Vector2> vertices{};
GLfloat angle, x, y;
@@ -196,6 +316,9 @@ namespace JGL {
}
void J2D::OutlineTriangle(const Color4& color, const Triangle2D& tri, float thickness) {
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.")
Vector2 vertices[] = {{tri.A.x, tri.A.y}, {tri.B.x, tri.B.y}, {tri.C.x, tri.C.y}};
glLineWidth(thickness);
@@ -209,6 +332,9 @@ namespace JGL {
}
void J2D::FillTriangle(const Color4& color, const Triangle2D &tri) {
if (!inJ2D)
ERROR("Attempt to Render J2D element before J2D begin.")
Vector2 vertices[] = {{tri.A.x, tri.A.y}, {tri.B.x, tri.B.y}, {tri.C.x, tri.C.y}};
glColor4f(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
@@ -221,7 +347,9 @@ namespace JGL {
}
void J3D::Begin() {
glEnable(GL_TEXTURE_2D);
//Get what the draw color was before we did anything.
glGetFloatv(GL_CURRENT_COLOR, oldColor);
wasDepthTestEnabled = false;
if (glIsEnabled(GL_DEPTH_TEST))
@@ -232,6 +360,29 @@ namespace JGL {
if (!glIsEnabled(GL_VERTEX_ARRAY))
wasVertexArraysEnabled = false,
glEnable(GL_VERTEX_ARRAY);
wasTexture2DEnabled = true;
if (!glIsEnabled(GL_TEXTURE_2D))
wasTexture2DEnabled = false,
glEnable(GL_TEXTURE_2D);
//TODO We won't always want this but for now we do.
wasCullFaceEnabled = false;
if (glIsEnabled(GL_CULL_FACE))
wasCullFaceEnabled = true,
glDisable(GL_CULL_FACE);
wasBlendEnabled = true;
if (!glIsEnabled(GL_BLEND))
wasBlendEnabled = false,
glEnable(GL_BLEND),
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (!inJ2D)
inJ3D = true;
else { ERROR("Attempt to Begin J3D inside of J2D context.") }
}
void J3D::End() {
@@ -242,9 +393,26 @@ namespace JGL {
if (!wasVertexArraysEnabled)
glDisable(GL_VERTEX_ARRAY);
if (wasTexture2DEnabled)
glDisable(GL_TEXTURE_2D);
if (wasBlendEnabled)
glDisable(GL_BLEND);
if (wasCullFaceEnabled)
glEnable(GL_CULL_FACE);
//Put the draw color back how it was before.
glColor4f(oldColor[0], oldColor[1], oldColor[2], oldColor[3]);
inJ3D = false;
}
void J3D::DrawLine(const Color4& color, const Vector3& A, const Vector3& B, float thickness) {
if (!inJ3D)
ERROR("Attempt to Render J3D element before J3D begin.")
Vector3 vertices[] = {A, B};
glLineWidth(thickness);

View File

@@ -48,10 +48,10 @@ namespace JGL {
for (int i = 0; i < faces.size(); i++)
if (faces[i].index == font_index)
FT_Done_Face(faces[i].face),
faces.erase(faces.begin() + i);
faces.erase(faces.begin() + i);
}
FontCache fontCache;
void J2D::DrawString(const Color3& color, std::string text, float x, float y, float scale, u32 size, unsigned int font_index) {
glUseProgram(0); // Fixed-function pipeline.
@@ -71,19 +71,12 @@ namespace JGL {
if (font.face == nullptr)
return;
GLfloat currentColor[4];
glGetFloatv(GL_CURRENT_COLOR, currentColor);
glColor4f(color.r / 255.f, color.g / 255.f, color.b / 255.f, 1.0f);
FT_Set_Pixel_Sizes(font.face, 0, size);
std::vector<GLuint> textures(text.length());
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_TEXTURE_2D);
//For each character
for (int i = 0; i < text.length(); i++) {
float x2, y2, w, h;
@@ -100,7 +93,7 @@ namespace JGL {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
x2 = x + glyph->x2offset * scale;
y2 = -y - glyph->y2offset * scale; // Adjust y-coordinate
y2 = y - glyph->y2offset * scale; // Adjust y-coordinate
w = glyph->w * scale;
h = glyph->h * scale;
x += glyph->advanceX * scale;
@@ -130,49 +123,25 @@ namespace JGL {
cachedFont->appendGlyph(new CachedGlyph(textures.at(i), text.c_str()[i], g->bitmap_left, g->bitmap_top, g->bitmap.width, g->bitmap.rows, (g->advance.x >> 6), (g->advance.y >> 6)));
}
glBegin(GL_TRIANGLES);
GLfloat vertices[12] = {x2, y2, x2, y2 + h, x2 + w, y2 + h,x2, y2, x2 + w, y2 + h, x2 + w, y2};
glTexCoord2f(0, 0);
glVertex2f(x2, y2);
glTexCoord2f(0, 1);
glVertex2f(x2, y2 + h);
glTexCoord2f(1, 1);
glVertex2f(x2 + w, y2 + h);
glTexCoord2f(0, 0);
glVertex2f(x2, y2);
glTexCoord2f(1, 1);
glVertex2f(x2 + w, y2 + h);
glTexCoord2f(1, 0);
glVertex2f(x2 + w, y2);
glEnd();
GLfloat textureCoordinates[12] = {0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0};
glTexCoordPointer(2, GL_FLOAT, sizeof(GL_FLOAT) * 2, &textureCoordinates);
glVertexPointer(2, GL_FLOAT, sizeof(GL_FLOAT) * 2, &vertices);
glDrawArrays(GL_TRIANGLES, 0, 6);
}
//for (unsigned int& texture : textures)
//glDeleteTextures(1, &texture);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
}
void J3D::DrawString(const Color3& color, const std::string& text, const Vector3& pos, const Vector3& angle, float scale, u32 size, unsigned int font_index)
{
void J3D::DrawString(const Color3& color, const std::string& text, const Vector3& pos, const Vector3& angle, float scale, u32 size, unsigned int font_index) {
//TODO figure out what the scale should actually be mathematically.
scale = scale * 0.002f;
scale = -scale;
float x = pos.x;
float y = pos.y;
float z = pos.z;
GLfloat currentColor[4];
std::vector<GLuint> textures(text.length());;
glGetFloatv(GL_CURRENT_COLOR, currentColor);
glUseProgram(0); // Fixed-function pipeline.
glColor4f(color.r, color.g, color.b, 1.0f);
@@ -202,10 +171,6 @@ namespace JGL {
continue;
FT_GlyphSlot g = font.face->glyph;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &textures.at(i));
glBindTexture(GL_TEXTURE_2D, textures[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -251,10 +216,7 @@ namespace JGL {
for (unsigned int& texture : textures)
glDeleteTextures(1, &texture);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
glPopMatrix();
}