Color
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@@ -225,8 +225,10 @@ namespace JGL
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float x = pos.x;
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float y = pos.y;
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float z = pos.z;
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GLfloat currentColor[4];
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glGetFloatv(GL_CURRENT_COLOR, currentColor);
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glUseProgram(0); // Fixed-function pipeline.
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glColor3f(1.0f, 1.0f, 1.0f);
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glColor4f(color.r, color.g, color.b, 1.0f);
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FT_Set_Pixel_Sizes(face, 0, size);
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@@ -282,6 +284,7 @@ namespace JGL
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}
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glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
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glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
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}
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}
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