Cool BezierCurve demo (You can drag the endpoints around)

This commit is contained in:
2024-08-05 14:38:42 -04:00
parent 0147245325
commit d89f79e70e
3 changed files with 149 additions and 4 deletions

View File

@@ -6,6 +6,7 @@
#include <glad/glad.h>
#include <Color3.hpp>
#include <jlog/jlog.hpp>
#include "J3ML/Algorithm/Bezier.h"
GLfloat oldColor[4] = {0, 0, 0, 1};
GLfloat baseColor[4] = {1, 1, 1, 1};
@@ -498,6 +499,43 @@ namespace JGL {
J2D::FillTriangle({color.r, color.g, color.b, 255}, tri);
}
void J2D::DrawCubicBezierCurve(const Color4 &color, const J3ML::LinearAlgebra::Vector2 &controlA,
const J3ML::LinearAlgebra::Vector2 &pointA,
const J3ML::LinearAlgebra::Vector2 &pointB,
const J3ML::LinearAlgebra::Vector2 &controlB, int subdivisions, float thickness) {
for (int k = 2; k < subdivisions; ++k)
{
Vector2 last = controlA;
Vector2 first = controlB;
for (int i = 0; i < k; ++i)
{
float alpha = (float)i / (float)k;
Vector2 step = J3ML::Algorithm::Bezier(alpha, controlA, pointA, pointB, controlB);
DrawLine(color, last, step, thickness);
last = step;
}
// Manually draw the last segment of the curve
DrawLine(color, last, first, thickness);
}
// Display control points
DrawPoint(Colors::Red, controlA, 2.f);
DrawPoint(Colors::Red, controlB, 2.f);
DrawPoint(Colors::Reds::Salmon, pointA, 2.f);
DrawPoint(Colors::Reds::Salmon, pointB, 2.f);
}
void J3D::Begin() {
//Get what the draw color was before we did anything.