SemiBrokend
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@@ -49,6 +49,8 @@ namespace LearnOpenGL {
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void setMat3(const std::string& name, const Matrix3x3 &mat) const;
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void setMat4(const std::string& name, const Matrix4x4 &mat) const;
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GLint getAttribute(const std::string& name) const;
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GLint getUniform(const std::string& name) const;
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private:
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void checkCompileErrors(GLuint shader, std::string type);
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