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This commit is contained in:
2024-07-16 14:19:39 -04:00
parent e261b610c2
commit abd691b648
11 changed files with 251 additions and 99 deletions

30
include/JGL/Font.h Normal file
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@@ -0,0 +1,30 @@
#pragma once
#include <vector>
#include <filesystem>
#include <J3ML/LinearAlgebra.h>
#include <filesystem>
#include <iostream>
namespace JGL
{
bool InitTextEngine();
/// A Font class implementation.
/// Wraps the font's FreeType asset handle and provides helper functions.
class Font {
public:
/// Default constructor does not initialize any members
Font() = default;
Font(std::filesystem::path path);
/// Destructor handles freeing of the underlying asset handle.
~Font();
static Font LoadTTF(std::filesystem::path filepath);
static std::vector<Font> GetLoadedFonts();
Vector2 MeasureString(const std::string& text, float ptSize);
public:
int index = 0;
};
}

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@@ -39,8 +39,8 @@ public:
CachedGlyph* getGlyph(char c);
std::map<char, CachedGlyph*> getGlyphs();
const GLuint* getTexture();
const GLsizei getTextureWidth() const;
const GLsizei getTextureHeight() const;
GLsizei getTextureWidth() const;
GLsizei getTextureHeight() const;
CachedFont(GLuint texture_id, GLsizei texture_width, GLsizei texture_height, unsigned int font_size, unsigned int font_index);
};

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@@ -1,6 +1,15 @@
//
// Created by dawsh on 1/17/24.
//
/// Josh's Graphics Library
/// A C++20 Library for rendering 2D and 3D primitives in an OpenGL context.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file JGL.h
/// @desc All JGL usable functions are defined here. This is the public API.
/// @edit 2024-07-16
#pragma once
#include <string>
@@ -8,6 +17,7 @@
#include <JGL/Color4.h>
#include <JGL/Gradient.h>
#include <JGL/FontCache.h>
#include <JGL/Font.h>
#include <J3ML/LinearAlgebra.h>
#include <J3ML/LinearAlgebra/Vector2.h>
#include <J3ML/LinearAlgebra/Vector3.h>
@@ -18,19 +28,10 @@
// OpenGL Wrapper for rendering 2D graphics primitives in both a 2D and 3D context
namespace JGL {
using J3ML::LinearAlgebra::Vector2;
using J3ML::LinearAlgebra::Vector3;
using J3ML::LinearAlgebra::Matrix3x3;
using J3ML::LinearAlgebra::Matrix4x4;
using J3ML::LinearAlgebra::AxisAngle;
using J3ML::LinearAlgebra::Quaternion;
using J3ML::Geometry::Sphere;
using J3ML::Geometry::OBB;
using J3ML::Geometry::Capsule;
using J3ML::Geometry::TriangleMesh;
using J3ML::Geometry::Plane;
using namespace J3ML::LinearAlgebra;
using namespace J3ML::Geometry;
/// TODO:
struct HSV {
float hue;
float saturation;
@@ -53,10 +54,10 @@ namespace JGL {
bool Update(const Vector2& window_size);
bool InitTextEngine();
int LoadFont(const std::string& font_path);
Font LoadFont(const std::string& font_path); // TODO: Fully deprecate
void PurgeFontCache();
void UnloadFont(int font_index);
void SetActiveFont(const Font& font); // TODO: Implement
// TODO: implement correct coloring
/// Drawing functions for primitive 2D Shapes.
@@ -86,7 +87,7 @@ namespace JGL {
/// @param B The end point of the line segment.
/// @param thickness The width at which to render the line.
void DrawLine(const Color3& color, const Vector2& A, const Vector2& B, float thickness = 1);
void DrawLine(const Color3 &color, float x, float y, float w, float h, float thickness = 1);
void DrawLine(const Color3& color, float x, float y, float w, float h, float thickness = 1);
void DrawLine(const Color4& color, const Vector2& A, const Vector2& B, float thickness = 1);
void DrawLine(const Color4& color, float x1, float y1, float x2, float y2, float thickness = 1);
@@ -100,6 +101,10 @@ namespace JGL {
void OutlineRect(const Color4& color, const Vector2& pos, const Vector2& size, float thickness = 1);
void OutlineRect(const Color3& color, const Vector2& pos, const Vector2& size, float thickness = 1);
///Draws a sprite to the screen.
void DrawSprite(GLuint texture, const Vector2& pos, const Vector2& size);
void DrawSprite(GLuint texture, float x, float y, float w, float h);
/// Draws a filled rectangle on the screen.
void FillRect(const Color4& color, const Vector2& pos, const Vector2& size);
void FillRect(const Color3& color, const Vector2& pos, const Vector2& size);
@@ -109,7 +114,7 @@ namespace JGL {
void FillGradientRect(const Color3& color1, const Color3& color2, const Gradient& gradient, const Vector2& pos, const Vector2& size);
/// Draws a filled rectangle with rounded corners on the screen.
void FillRoundedRect(const Color4 &color, const Vector2 &pos, const Vector2 &size, float radius = 5, unsigned int subdivisions = 8);
void FillRoundedRect(const Color4& color, const Vector2 &pos, const Vector2 &size, float radius = 5, unsigned int subdivisions = 8);
void FillRoundedRect(const Color3& color, const Vector2& pos, const Vector2& size, float radius = 5, unsigned int subdivisions = 8);
/// Draws an outline of a circle on the screen.
@@ -130,14 +135,14 @@ namespace JGL {
void FillTriangle(const Color3& color, const Triangle2D& tri);
// TODO: Implement an overload that simply takes 3 Vector3's
/// Draws a text string on the screen with a given point-size and font.
void DrawString(const Color4& color, const std::string& text, float x, float y, float scale, u32 size, unsigned int font_index);
void DrawString(const Color3& color, const std::string& text, float x, float y, float scale, u32 size, unsigned int font_index);
void DrawString(const Color4& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font);
void DrawString(const Color3& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font);
// TODO: Implement the following:
void FillTexturedTriangle();
void FillTexturedPolygon();
void DrawSprite();
void DrawPartialSprite();
void DrawCubicBezierCurve();
void OutlinePolygon (const Color4& color, std::vector<Vector2> points);
@@ -159,7 +164,7 @@ namespace JGL {
void WireframeCapsule(const Color3& color, const Capsule& cap, float thickness = 1);
void FillTriangleMesh(const Color3& color, const TriangleMesh& mesh);
void WireframeTriangleMesh(const Color3& color, const TriangleMesh& mesh, float thickness = 1);
void DrawString(const Color3& color, const std::string& text, const Vector3& pos, const Vector3& angle, float scale, u32 size, unsigned int font_index);
void DrawString(const Color3& color, const std::string& text, const Vector3& pos, const Vector3& angle, float scale, u32 size, const Font& font);
void DrawMatrixGizmo (const Matrix3x3&, const Vector3&);
void DrawMatrixGizmo (const Matrix4x4&);