UpdateData in VRamList & QOL changes.
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@@ -34,13 +34,13 @@ namespace JGL {
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TextureWrappingMode texture_wrapping_mode;
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void load(SoftwareTexture* software_texture, const Vector2& size, const TextureFormat& format, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode);
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public:
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Texture() = default;
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/// Load a texture from a file,
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explicit Texture(const std::string& file, TextureFilteringMode filtering_mode = TextureFilteringMode::BILINEAR, TextureWrappingMode wrapping_mode = TextureWrappingMode::CLAMP_TO_EDGE);
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Texture(const std::string& file, const TextureFlag& flags, TextureFilteringMode filtering_mode = TextureFilteringMode::BILINEAR, TextureWrappingMode wrapping_mode = TextureWrappingMode::CLAMP_TO_EDGE);
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/* Initialize a texture filled with trash data
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this is primarily for the RenderTarget */
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explicit Texture(const Vector2& size);
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Texture() = default;
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public:
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[[nodiscard]] GLuint GetGLTextureHandle() const;
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[[nodiscard]] Vector2 GetDimensions() const;
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@@ -1,72 +1,64 @@
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#pragma once
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#include <vector>
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#include <glad/glad.h>
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#include <J3ML/LinearAlgebra/Vector2.hpp>
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#include <J3ML/LinearAlgebra/Vector2i.hpp>
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#include <J3ML/LinearAlgebra/Vector3.hpp>
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#include <J3ML/LinearAlgebra/Vector4.hpp>
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#include <JGL/logger/logger.h>
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#include <type_traits>
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#include <vector>
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#include <cstring>
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#include <string>
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namespace JGL {
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class VRamList;
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}
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/// A wrapper for VBO, Storing texture coordinates or vertices or indices in vram.
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/// A wrapped for "Vertex Buffer Object" In OpenGL, Store things in VRam.
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class JGL::VRamList {
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private:
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GLuint list_handle = 0;
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long size = 0;
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long num_elements = 0;
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bool element_array_buffer = false;
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void load(const GLfloat* data, const long& size);
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void load(const GLuint* data, const long& size);
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void SetData(void* data, const long& length);
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void UpdateData(void* data, const long& offset, const long& length);
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public:
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VRamList() = default;
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VRamList(const GLuint* data, const long& size);
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VRamList(const GLfloat* data, const long& size);
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VRamList(Vector2* data, const long& size);
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VRamList(Vector3* data, const long& size);
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VRamList(Vector4* data, const long& size);
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VRamList(const GLuint* data, const long& length);
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VRamList(const GLfloat* data, const long& length);
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VRamList(Vector2* data, const long& length);
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VRamList(Vector3* data, const long& length);
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VRamList(Vector4* data, const long& length);
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public:
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[[nodiscard]] GLuint GetHandle() const;
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/// Returns the number of GLfloat or GLuint in the list.
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[[nodiscard]] long GetSize() const;
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/// Returns the number of elements in the list.
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[[nodiscard]] long GetLength() const;
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/// Returns the size of the data in bytes.
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[[nodiscard]] long GetDataSize() const;
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[[nodiscard]] bool IsIntegerArray() const;
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[[nodiscard]] size_t GetSize() const;
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/** Get VBO data back from the GPU. This is *bad* because the CPU is going to wait
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* for the transfer to finish. Has limited use other than testing. */
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[[nodiscard]] std::vector<GLfloat> GetDataF() const;
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[[nodiscard]] std::vector<GLuint> GetDataUI() const;
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[[nodiscard]] bool IsFloatArray() const;
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/// Deallocate the vram the vbo took up.
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void Erase();
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/** Replace the data of an existing VBO in it's entirety. Must be same type.
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* "length" refers to the number of elements in data. Not the number of bytes. */
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void SetData(const GLfloat* data, const long& length);
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void SetData(const Vector2* data, const long& length);
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void SetData(const Vector3* data, const long& length);
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void SetData(const Vector4* data, const long& length);
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/// Update the data of an existing VBO. Data would be the same type as the list already is.
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/// "size" refers to the number of elements in data. Not the number of bytes.
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void SetData(void* data, const long& size);
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void SetData(const GLuint* data, const long& length);
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void SetData(const Vector2i* data, const long& length);
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/* Get VBO data back from the GPU. This is *very* slow because the CPU is going to wait
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for the transfer to finish. I don't know why you'd want to do this outside of testing reasons.*/
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template <typename T>
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[[nodiscard]] std::vector<T> GetData() const {
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GLenum buffer_type;
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GLint current_buffer = 0;
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if constexpr (std::is_same<T, GLfloat>::value)
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buffer_type = GL_ARRAY_BUFFER,
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, ¤t_buffer);
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else if constexpr (std::is_same<T, GLuint>::value)
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buffer_type = GL_ELEMENT_ARRAY_BUFFER,
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glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, ¤t_buffer);
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else
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jlog::Fatal("Typename T must be either GLfloat or GLuint.");
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/** Update only a portion of the data in a VBO. Must be same type.
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* "length" refers to the number of elements in data. Not the number of bytes.
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* "offset" refers the number of Typename T into the buffer the data you want to change is.
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* For ex, offset 0 and length of 1 overwrites the first value. Offset 1 the second etc */
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void UpdateData(const GLfloat* data, const long& offset, const long& length);
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void UpdateData(const Vector2* data, const long& offset, const long& length);
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void UpdateData(const Vector3* data, const long& offset, const long& length);
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void UpdateData(const Vector4* data, const long& offset, const long& length);
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if ((element_array_buffer && buffer_type == GL_ARRAY_BUFFER) || (!element_array_buffer && buffer_type == GL_ELEMENT_ARRAY_BUFFER))
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jlog::Fatal("Returning the contents of a VRamList using the incorrect Typename T?");
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glBindBuffer(buffer_type, list_handle);
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std::vector<T> data(size);
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memcpy(data.data(), glMapBuffer(buffer_type, GL_READ_ONLY), size * sizeof(T));
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glUnmapBuffer(buffer_type);
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glBindBuffer(buffer_type, current_buffer);
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return data;
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}
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void UpdateData(const GLuint* data, const long& offset, const long& length);
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void UpdateData(const Vector2i* data, const long& offset, const long& length);
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};
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@@ -1,52 +1,32 @@
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#include <JGL/types/VRamList.h>
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#include <jlog/Logger.hpp>
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#include <JGL/logger/logger.h>
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#include <cstring>
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void JGL::VRamList::load(const GLfloat* data, const long& s) {
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void JGL::VRamList::load(const GLfloat* data, const long& size) {
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GLint current_array_buffer = 0;
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, ¤t_array_buffer);
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glGenBuffers(1, &list_handle);
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glBindBuffer(GL_ARRAY_BUFFER, list_handle);
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glBufferData(GL_ARRAY_BUFFER, s, data, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, current_array_buffer);
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element_array_buffer = false;
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size = s / sizeof(GLfloat);
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num_elements = size / sizeof(GLfloat);
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}
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void JGL::VRamList::load(const GLuint* data, const long& s) {
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void JGL::VRamList::load(const GLuint* data, const long& size) {
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GLint current_element_array_buffer = 0;
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glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, ¤t_element_array_buffer);
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glGenBuffers(1, &list_handle);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, list_handle);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, s, data, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, current_element_array_buffer);
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element_array_buffer = true;
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size = s / sizeof(GLuint);
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}
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JGL::VRamList::VRamList(const GLfloat* data, const long& size) {
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load(data, (long) sizeof(GLfloat) * size);
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}
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JGL::VRamList::VRamList(const GLuint* data, const long& size) {
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load(data, (long) sizeof(GLuint) * size);
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}
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JGL::VRamList::VRamList(Vector2* data, const long& size) {
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load(reinterpret_cast<GLfloat*>(data), (long) sizeof(Vector2) * size);
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}
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JGL::VRamList::VRamList(Vector3* data, const long& size) {
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load(reinterpret_cast<GLfloat*>(data), (long) sizeof(Vector3) * size);
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}
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JGL::VRamList::VRamList(Vector4* data, const long& size) {
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load(reinterpret_cast<GLfloat*>(data), (long) sizeof(Vector4) * size);
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num_elements = size / sizeof(GLuint);
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}
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void JGL::VRamList::Erase() {
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if (list_handle == 0)
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jlog::Warning("Erasing an uninitialized array buffer?");
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JGL::Logger::Fatal("Erasing an uninitialized VRamList?");
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GLint current_element_array_buffer = 0;
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glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, ¤t_element_array_buffer);
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@@ -54,10 +34,10 @@ void JGL::VRamList::Erase() {
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, ¤t_array_buffer);
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if (element_array_buffer && current_element_array_buffer == list_handle)
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jlog::Warning("Erasing an element array buffer while it's in use?");
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JGL::Logger::Warning("Erasing an element array buffer while it's in use?");
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else if (!element_array_buffer && current_array_buffer == list_handle)
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jlog::Warning("Erasing an array buffer while it's in use?");
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JGL::Logger::Warning("Erasing an array buffer while it's in use?");
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glDeleteBuffers(1, &list_handle);
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}
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@@ -66,35 +46,31 @@ GLuint JGL::VRamList::GetHandle() const {
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return list_handle;
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}
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bool JGL::VRamList::IsIntegerArray() const {
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return element_array_buffer;
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}
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bool JGL::VRamList::IsFloatArray() const {
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return !element_array_buffer;
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}
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long JGL::VRamList::GetSize() const {
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return size;
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long JGL::VRamList::GetLength() const {
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return num_elements;
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}
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long JGL::VRamList::GetDataSize() const {
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size_t JGL::VRamList::GetSize() const {
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if (element_array_buffer)
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return (long) sizeof(GLuint) * size;
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return (long) sizeof(GLfloat) * size;
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return sizeof(GLuint) * num_elements;
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return sizeof(GLfloat) * num_elements;
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}
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void JGL::VRamList::SetData(void* data, const long& size) {
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bool should_resize = (this->size != size);
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void JGL::VRamList::SetData(void* data, const long& length) {
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bool should_resize = (this->num_elements != length);
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if (should_resize) {
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glDeleteBuffers(1, &list_handle);
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list_handle = 0;
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if (!element_array_buffer)
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load((GLfloat*) data, sizeof(GLfloat) * size);
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load((GLfloat*) data, sizeof(GLfloat) * length);
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else
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load((GLuint*) data, sizeof(GLuint) * size);
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load((GLuint*) data, sizeof(GLuint) * length);
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return;
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}
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@@ -108,13 +84,169 @@ void JGL::VRamList::SetData(void* data, const long& size) {
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glGetIntegerv(buffer_binding, ¤t_buffer);
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glBindBuffer(buffer_type, list_handle);
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void* buffer_data = glMapBuffer(buffer_type, GL_WRITE_ONLY);
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if (buffer_data == nullptr)
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jlog::Fatal("Mapping in a VBO that doesn't exist?");
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void* vram = glMapBuffer(buffer_type, GL_WRITE_ONLY);
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if (!vram)
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JGL::Logger::Fatal("Mapping in a VBO that doesn't exist?");
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memcpy(vram, data, (element_array_buffer ? sizeof(GLuint) : sizeof(GLfloat)) * length);
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memcpy(buffer_data, data, (element_array_buffer ? sizeof(GLuint) : sizeof(GLfloat)) * size);
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if (!glUnmapBuffer(buffer_type))
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jlog::Fatal("We couldn't unmap the buffer?");
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JGL::Logger::Fatal("We couldn't unmap the buffer?");
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glBindBuffer(buffer_type, current_buffer);
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}
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void JGL::VRamList::UpdateData(void* data, const long& offset, const long& length) {
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if (offset + length > num_elements) {
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JGL::Logger::Warning("Using UpdateData to out-of-bounds write the VRamList? I'll resize it for you, But this is slow.");
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unsigned long oob_delta = (offset + length) - num_elements;
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if (element_array_buffer) {
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auto list_data = GetDataUI();
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list_data.resize(list_data.size() + oob_delta);
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memcpy(list_data.data() + (offset * sizeof(GLuint)), data, length * sizeof(GLuint));
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SetData(list_data.data(), list_data.size());
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}
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else {
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auto list_data = GetDataF();
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list_data.resize(list_data.size() + oob_delta);
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memcpy(list_data.data() + (offset * sizeof(GLfloat)), data, length * sizeof(GLfloat));
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SetData(list_data.data(), list_data.size());
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}
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}
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GLint current_buffer = 0;
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GLenum buffer_type = GL_ARRAY_BUFFER;
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GLenum buffer_binding = GL_ARRAY_BUFFER_BINDING;
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if (element_array_buffer)
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buffer_type = GL_ELEMENT_ARRAY_BUFFER,
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buffer_binding = GL_ELEMENT_ARRAY_BUFFER_BINDING;
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glGetIntegerv(buffer_binding, ¤t_buffer);
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glBindBuffer(buffer_type, list_handle);
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void* vram = glMapBuffer(buffer_type, GL_WRITE_ONLY);
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if (!vram)
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JGL::Logger::Fatal("Mapping in a VBO that doesn't exist?");
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size_t element_size = element_array_buffer ? sizeof(GLuint) : sizeof(GLfloat);
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memcpy(reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(vram) + (offset * element_size)), data, length * element_size);
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if (!glUnmapBuffer(buffer_type))
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JGL::Logger::Fatal("We couldn't unmap the buffer?");
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glBindBuffer(buffer_type, current_buffer);
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}
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std::vector<GLfloat> JGL::VRamList::GetDataF() const {
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if (element_array_buffer)
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JGL::Logger::Warning("Getting data as GLfloat but the buffer data is GLuint?");
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GLint current_buffer = 0;
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, ¤t_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, list_handle);
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std::vector<GLfloat> data(num_elements);
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void* vram = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
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if (vram == nullptr)
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JGL::Logger::Fatal("Mapping in a VBO that doesn't exist?");
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memcpy(data.data(), vram, num_elements * sizeof(GLfloat));
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glBindBuffer(GL_ARRAY_BUFFER, current_buffer);
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return data;
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}
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std::vector<GLuint> JGL::VRamList::GetDataUI() const {
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if (!element_array_buffer)
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JGL::Logger::Warning("Getting data as GLuint but the buffer data is GLfloat?");
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GLint current_buffer = 0;
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glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, ¤t_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, list_handle);
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std::vector<GLuint> data(num_elements);
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void* vram = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY);
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if (vram == nullptr)
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JGL::Logger::Fatal("Mapping in a VBO that doesn't exist?");
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memcpy(data.data(), vram, num_elements * sizeof(GLuint));
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glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, current_buffer);
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return data;
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}
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JGL::VRamList::VRamList(const GLfloat* data, const long& length) {
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load(data, (long) sizeof(GLfloat) * length);
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}
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JGL::VRamList::VRamList(const GLuint* data, const long& length) {
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load(data, (long) sizeof(GLuint) * length);
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}
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JGL::VRamList::VRamList(Vector2* data, const long& length) {
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load(reinterpret_cast<GLfloat*>(data), (long) sizeof(Vector2) * length);
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}
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JGL::VRamList::VRamList(Vector3* data, const long& length) {
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load(reinterpret_cast<GLfloat*>(data), (long) sizeof(Vector3) * length);
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}
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JGL::VRamList::VRamList(Vector4* data, const long& length) {
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load(reinterpret_cast<GLfloat*>(data), (long) sizeof(Vector4) * length);
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}
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void JGL::VRamList::SetData(const GLfloat* data, const long& length) {
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SetData((void*) data, length);
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}
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void JGL::VRamList::SetData(const Vector2* data, const long& length) {
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SetData((void*) data, length * 2);
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}
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void JGL::VRamList::SetData(const Vector3* data, const long& length) {
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SetData((void*) data, length * 3);
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}
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void JGL::VRamList::SetData(const Vector4* data, const long& length) {
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SetData((void*) data, length * 4);
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}
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void JGL::VRamList::SetData(const GLuint* data, const long& length) {
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SetData((void*) data, length);
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}
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void JGL::VRamList::SetData(const Vector2i* data, const long& length) {
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SetData((void*) data, length * 2);
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}
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void JGL::VRamList::UpdateData(const GLfloat* data, const long& offset, const long& length) {
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UpdateData((void*) data, offset, length);
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}
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void JGL::VRamList::UpdateData(const Vector2* data, const long& offset, const long& length) {
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UpdateData((void*) data, offset, length * 2);
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}
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||||
void JGL::VRamList::UpdateData(const Vector3* data, const long& offset, const long& length) {
|
||||
UpdateData((void*) data, offset, length * 3);
|
||||
}
|
||||
|
||||
void JGL::VRamList::UpdateData(const Vector4* data, const long& offset, const long& length) {
|
||||
UpdateData((void*) data, offset, length * 4);
|
||||
}
|
||||
|
||||
void JGL::VRamList::UpdateData(const GLuint* data, const long& offset, const long& length) {
|
||||
UpdateData((void*) data, offset, length);
|
||||
}
|
||||
|
||||
void JGL::VRamList::UpdateData(const Vector2i* data, const long& offset, const long& length) {
|
||||
UpdateData((void*) data, offset, length * 2);
|
||||
}
|
||||
|
Reference in New Issue
Block a user