Update JGL

This commit is contained in:
2024-05-23 10:57:48 -04:00
parent 9ac22a8a87
commit 93612bb816
4 changed files with 6 additions and 37 deletions

View File

@@ -1,9 +1,6 @@
//#include <GL/glew.h>
#include <glad/glad.h>
#include <JGL/JGL.h>
#include <rewindow/types/window.h>
#include <iostream>
#include <LearnOpenGL/Shader.h>
#include <JGL/Colors.h>
#include <J3ML/LinearAlgebra/Vector2.h>
@@ -23,21 +20,6 @@ struct Character
std::map<char, Character> Characters;
GLuint VAO, VBO;
const std::string vertexShader = "attribute vec4 coord;\n"
"varying vec2 texpos;\n"
"\n"
"void main(void) {\n"
" gl_Position = vec4(coord.xy, 0, 1);\n"
" texpos = coord.zw;\n"
"}\n"
"";
const std::string fragmentShader = "varying vec2 texpos;\n"
"uniform sampler2D tex;\n"
"uniform vec4 color;\n"
"\n"
"void main(void) {\n"
" gl_FragColor = vec4(1, 1, 1, texture2D(tex, texpos).a) * color;\n"
"}";
using J3ML::LinearAlgebra::Matrix4x4;
@@ -51,7 +33,6 @@ struct point {
class JGLDemoWindow : public ReWindow::RWindow
{
public:
LearnOpenGL::Shader shader;
JGLDemoWindow() : ReWindow::RWindow() {}
JGLDemoWindow(const std::string& title, int width, int height) :