initial
This commit is contained in:
@@ -3,11 +3,11 @@
|
||||
//
|
||||
|
||||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
#include <../cmake-build-debug/_deps/glad-src/include/glad/glad.h>
|
||||
#include <JGL/JGL.h>
|
||||
#include <freetype2/ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include <JGL/Color3.h>
|
||||
#include <../include/JGL/Color3.h>
|
||||
#include <iostream>
|
||||
|
||||
GLuint program;
|
||||
@@ -38,113 +38,6 @@ namespace JGL
|
||||
|
||||
namespace J2D
|
||||
{
|
||||
void FillRect2D(const Color3 &color, const Vector2 &pos, const Vector2 &size) {
|
||||
auto vp_pos = pos;
|
||||
auto vp_size = size;
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glVertex2f(vp_pos.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void OutlineRect2D(const Color3 &color, const Vector2 &pos, const Vector2 &size, float thickness) {
|
||||
auto vp_pos = pos;
|
||||
auto vp_size = size;
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glLineWidth(thickness);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glVertex2f(vp_pos.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void DrawLine2D(const Color3 &color, const Vector2 &A, const Vector2 &B, float thickness) {
|
||||
auto vp_a = A;
|
||||
auto vp_b = B;
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glLineWidth(thickness);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_a.x, vp_a.y);
|
||||
glVertex2f(vp_b.x, vp_b.y);
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
void DrawLine2D(const Color3 &color, float x, float y, float w, float h, float thickness) {
|
||||
DrawLine2D(color, {x, y}, {w, h}, thickness);
|
||||
}
|
||||
|
||||
void DrawPixel2D(const Color3 &color, float x, float y) {
|
||||
DrawPixel2D(color, {x, y});
|
||||
}
|
||||
|
||||
void DrawPixel2D(const Color3 &color, const Vector2 &coordinates) {
|
||||
auto vp_pos = coordinates;
|
||||
glBegin(GL_POINT);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void
|
||||
OutlineCircle2D(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions, float thickness) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
GLfloat angle;
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
float step = (2.f * M_PI) / (float)subdivisions;
|
||||
for (angle = 0.0f; angle < (2.f * M_PI); angle += step)
|
||||
{
|
||||
GLfloat x = radius * sin(angle);
|
||||
GLfloat y = radius * cos(angle);
|
||||
x += center.x;
|
||||
y += center.y;
|
||||
glVertex2f(x, y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void FillCircle2D(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions) {
|
||||
glBegin(GL_POLYGON);
|
||||
GLfloat angle;
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
float step = (2.f * M_PI) / (float)subdivisions;
|
||||
for (angle = 0.0f; angle < (2.f * M_PI); angle += step)
|
||||
{
|
||||
GLfloat x = radius * sin(angle);
|
||||
GLfloat y = radius * cos(angle);
|
||||
x += center.x;
|
||||
y += center.y;
|
||||
glVertex2f(x, y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void OutlineTriangle2D(const Color3& color, const Triangle2D& tri)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex2f(tri.A.x, tri.A.y);
|
||||
glVertex2f(tri.B.x, tri.B.y);
|
||||
glVertex2f(tri.C.x, tri.C.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void FillTriangle2D(const Color3& color, const Triangle2D& tri)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex2f(tri.A.x, tri.A.y);
|
||||
glVertex2f(tri.B.x, tri.B.y);
|
||||
glVertex2f(tri.C.x, tri.C.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void DrawString2D(const Color3& color, std::string text, float x, float y, float scale, u32 size) {
|
||||
glUseProgram(0); // Fixed-function pipeline.
|
||||
|
||||
@@ -215,21 +108,9 @@ namespace JGL
|
||||
glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace J3D
|
||||
{
|
||||
void DrawLine3D(const Color3& color, const Vector3& A, const Vector3& B, float thickness)
|
||||
{
|
||||
glBegin(GL_LINES);
|
||||
glLineWidth(thickness);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex3f(A.x, A.y, A.z);
|
||||
glVertex3f(B.x, B.y, B.z);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void DrawString3D(const Color3& color, const std::string& text, const Vector3& pos, float scale, u32 size)
|
||||
void DrawString3D(const Color3& color, const std::string& text, const Vector3& pos, float scale, u32 size)
|
||||
{
|
||||
float x = pos.x;
|
||||
float y = pos.y;
|
||||
@@ -293,16 +174,15 @@ namespace JGL
|
||||
|
||||
x += (g->advance.x >> 6) * scale;
|
||||
y += (g->advance.y >> 6) * scale;
|
||||
|
||||
}
|
||||
|
||||
for (auto& t : textures)
|
||||
glDeleteTextures(1, &t);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture
|
||||
glColor4f(currentColor[0], currentColor[1], currentColor[2], currentColor[3]); //Set draw color back to whatever it was before.
|
||||
}
|
||||
|
||||
}
|
||||
}
|
128
src/shared/JGL.cpp
Normal file
128
src/shared/JGL.cpp
Normal file
@@ -0,0 +1,128 @@
|
||||
#include <JGL/JGL.h>
|
||||
#include <glad/glad.h>
|
||||
namespace JGL
|
||||
{
|
||||
namespace J2D
|
||||
{
|
||||
void FillRect2D(const Color3 &color, const Vector2 &pos, const Vector2 &size) {
|
||||
auto vp_pos = pos;
|
||||
auto vp_size = size;
|
||||
glBegin(GL_QUADS);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glVertex2f(vp_pos.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void OutlineRect2D(const Color3 &color, const Vector2 &pos, const Vector2 &size, float thickness) {
|
||||
auto vp_pos = pos;
|
||||
auto vp_size = size;
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glLineWidth(thickness);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glVertex2f(vp_pos.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y + vp_size.y);
|
||||
glVertex2f(vp_pos.x + vp_size.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void DrawLine2D(const Color3 &color, const Vector2 &A, const Vector2 &B, float thickness) {
|
||||
auto vp_a = A;
|
||||
auto vp_b = B;
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glLineWidth(thickness);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_a.x, vp_a.y);
|
||||
glVertex2f(vp_b.x, vp_b.y);
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
void DrawLine2D(const Color3 &color, float x, float y, float w, float h, float thickness) {
|
||||
DrawLine2D(color, {x, y}, {w, h}, thickness);
|
||||
}
|
||||
|
||||
void DrawPixel2D(const Color3 &color, float x, float y) {
|
||||
DrawPixel2D(color, {x, y});
|
||||
}
|
||||
|
||||
void DrawPixel2D(const Color3 &color, const Vector2 &coordinates) {
|
||||
auto vp_pos = coordinates;
|
||||
glBegin(GL_POINT);
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
glVertex2f(vp_pos.x, vp_pos.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void
|
||||
OutlineCircle2D(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions, float thickness) {
|
||||
glBegin(GL_LINE_LOOP);
|
||||
GLfloat angle;
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
float step = (2.f * M_PI) / (float)subdivisions;
|
||||
for (angle = 0.0f; angle < (2.f * M_PI); angle += step)
|
||||
{
|
||||
GLfloat x = radius * sin(angle);
|
||||
GLfloat y = radius * cos(angle);
|
||||
x += center.x;
|
||||
y += center.y;
|
||||
glVertex2f(x, y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void FillCircle2D(const Color3 &color, const Vector2 ¢er, float radius, int subdivisions) {
|
||||
glBegin(GL_POLYGON);
|
||||
GLfloat angle;
|
||||
glColor3f(color.r, color.g, color.b);
|
||||
float step = (2.f * M_PI) / (float)subdivisions;
|
||||
for (angle = 0.0f; angle < (2.f * M_PI); angle += step)
|
||||
{
|
||||
GLfloat x = radius * sin(angle);
|
||||
GLfloat y = radius * cos(angle);
|
||||
x += center.x;
|
||||
y += center.y;
|
||||
glVertex2f(x, y);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void OutlineTriangle2D(const Color3& color, const Triangle2D& tri)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex2f(tri.A.x, tri.A.y);
|
||||
glVertex2f(tri.B.x, tri.B.y);
|
||||
glVertex2f(tri.C.x, tri.C.y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void FillTriangle2D(const Color3& color, const Triangle2D& tri)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex2f(tri.A.x, tri.A.y);
|
||||
glVertex2f(tri.B.x, tri.B.y);
|
||||
glVertex2f(tri.C.x, tri.C.y);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace J3D
|
||||
{
|
||||
void DrawLine3D(const Color3& color, const Vector3& A, const Vector3& B, float thickness)
|
||||
{
|
||||
glBegin(GL_LINES);
|
||||
glLineWidth(thickness);
|
||||
glColor3f(color.r/255.f, color.g/255.f, color.b/255.f);
|
||||
glVertex3f(A.x, A.y, A.z);
|
||||
glVertex3f(B.x, B.y, B.z);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user