Fix windows being picky.
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This commit is contained in:
2024-07-12 13:14:24 -04:00
parent ae327b96a5
commit 74a4705e44
2 changed files with 21 additions and 16 deletions

View File

@@ -50,7 +50,7 @@ namespace JGL {
wasVertexArraysEnabled = true;
if (!glIsEnabled(GL_VERTEX_ARRAY))
wasVertexArraysEnabled = false,
glEnable(GL_VERTEX_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
wasCullFaceEnabled = true;
if (!glIsEnabled(GL_CULL_FACE))
@@ -72,12 +72,12 @@ namespace JGL {
wasTextureCoordArrayEnabled = true;
if (!glIsEnabled(GL_TEXTURE_COORD_ARRAY))
wasTextureCoordArrayEnabled = false,
glEnable(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
wasColorArrayEnabled = false;
if (glIsEnabled(GL_COLOR_ARRAY))
wasColorArrayEnabled = true,
glDisable(GL_COLOR_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
if (!inJ3D)
inJ2D = true;
@@ -95,7 +95,7 @@ namespace JGL {
glEnable(GL_DEPTH_TEST);
if (!wasVertexArraysEnabled)
glDisable(GL_VERTEX_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
if (!wasCullFaceEnabled)
glDisable(GL_CULL_FACE);
@@ -107,13 +107,15 @@ namespace JGL {
glDisable(GL_TEXTURE_2D);
if (!wasTextureCoordArrayEnabled)
glDisable(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
if (wasColorArrayEnabled)
glEnable(GL_COLOR_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
/*
//Select whatever texture unit was selected before.
glActiveTexture(GL_TEXTURE0 + activeTextureUnit);
*/
//Put the draw color back how it was before.
glColor4f(oldColor[0], oldColor[1], oldColor[2], oldColor[3]);
@@ -160,11 +162,11 @@ namespace JGL {
(color1.b + color2.b) / 2.f / 255.f, (color1.a + color2.a) / 2.f / 255.f,color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f,
(color1.r + color2.r) / 2.f / 255.f, (color1.g + color2.g) / 2.f / 255.f, (color1.b + color2.b) / 2.f / 255.f,(color1.a + color2.a) / 2.f / 255.f};
glEnable(GL_COLOR_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices);
glColorPointer(4, GL_FLOAT, 0, colors.data());
glDrawArrays(GL_QUADS, 0, 4);
glDisable(GL_COLOR_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
void J2D::FillGradientRect(const Color3& color1, const Color3& color2, const Gradient& gradient, const Vector2& pos, const Vector2& size) {
@@ -236,12 +238,12 @@ namespace JGL {
GLfloat colors[8] = {color1.r / 255.f, color1.g / 255.f, color1.b / 255.f, color1.a / 255.f,
color2.r / 255.f, color2.g / 255.f, color2.b / 255.f, color2.a / 255.f};
glEnable(GL_COLOR_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glLineWidth(thickness);
glColorPointer(4,GL_FLOAT,sizeof(GL_FLOAT) * 4, colors);
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices);
glDrawArrays(GL_LINES, 0, 2);
glDisable(GL_COLOR_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
void J2D::DrawGradientLine(const Color3& color1, const Color3& color2, const Vector2& A, const Vector2& B, float thickness) {
@@ -368,7 +370,7 @@ namespace JGL {
wasVertexArraysEnabled = false;
if (!glIsEnabled(GL_VERTEX_ARRAY))
wasVertexArraysEnabled = false,
glEnable(GL_VERTEX_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
wasTexture2DEnabled = true;
if (!glIsEnabled(GL_TEXTURE_2D))
@@ -401,7 +403,7 @@ namespace JGL {
glEnable(GL_DEPTH_TEST);
if (!wasVertexArraysEnabled)
glDisable(GL_VERTEX_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
if (wasTexture2DEnabled)
glDisable(GL_TEXTURE_2D);