Fixed a case where resizing the render target was no good
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@@ -95,7 +95,7 @@ public:
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/// @note The CPU thread this is called from & the GPU cannot do anything while this takes place. It's very slow.
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[[nodiscard]] std::vector<GLfloat> GetPixels() const;
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[[nodiscard]] static Vector2i MaximimSize();
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[[nodiscard]] static Vector2i MaximumSize();
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public:
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/// Create a Render Target from a Render Target that already exists.
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/** @note Render Targets that are copies of another will copy the Texture.
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@@ -4,7 +4,7 @@
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#include "internals/internals.h"
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void JGL::J2D::Begin(RenderTarget* render_target, bool clear_buffers) {
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void J2D::Begin(RenderTarget* render_target, bool clear_buffers) {
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State current_state = default_state;
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state_stack.Push(State::SaveState());
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@@ -43,7 +43,7 @@ void JGL::J2D::Begin(RenderTarget* render_target, bool clear_buffers) {
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glLoadIdentity();
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}
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void JGL::J2D::End() {
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void J2D::End() {
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//Change back to the previous projection.
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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@@ -58,7 +58,7 @@ void JGL::J2D::End() {
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state_stack.Pop();
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}
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void JGL::J2D::DrawPoint(const Color4& color, const Vector2& coordinates, float radius) {
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void J2D::DrawPoint(const Color4& color, const Vector2& coordinates, float radius) {
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if (!state_stack.Size())
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Logger::Error("Drawing J2D element before J2D begin.");
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@@ -69,11 +69,11 @@ void JGL::J2D::DrawPoint(const Color4& color, const Vector2& coordinates, float
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glColor4fv(default_state.draw_color);
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}
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void JGL::J2D::DrawPoint(const Color4& color, float x, float y, float radius) {
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void J2D::DrawPoint(const Color4& color, float x, float y, float radius) {
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DrawPoint(color, {x, y}, radius);
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}
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void JGL::J2D::DrawLine(const Color4& color, const Vector2& A, const Vector2& B, float thickness) {
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void J2D::DrawLine(const Color4& color, const Vector2& A, const Vector2& B, float thickness) {
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if (!state_stack.Size())
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Logger::Error("Drawing J2D element before J2D begin.");
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Vector2 vertices[] = {A, B};
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@@ -85,8 +85,8 @@ void JGL::J2D::DrawLine(const Color4& color, const Vector2& A, const Vector2& B,
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glColor4fv(default_state.draw_color);
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}
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void JGL::J2D::DrawLine(const Color4& color, float x, float y, float w, float h, float thickness) {
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JGL::J2D::DrawLine(color, {x, y}, {w, h}, thickness);
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void J2D::DrawLine(const Color4& color, float x, float y, float w, float h, float thickness) {
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J2D::DrawLine(color, {x, y}, {w, h}, thickness);
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}
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void J2D::DrawLines(const Color4& color, const Vector2* points, const size_t& point_count, float thickness) {
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@@ -100,7 +100,7 @@ void J2D::DrawLines(const Color4& color, const Vector2* points, const size_t& po
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glColor4fv(default_state.draw_color);
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}
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void JGL::J2D::DrawDottedLine(const Color4& color, const Vector2& A, const Vector2& B, float spacing, float thickness) {
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void J2D::DrawDottedLine(const Color4& color, const Vector2& A, const Vector2& B, float spacing, float thickness) {
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float distance = Vector2::Distance(A, B);
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Vector2 direction = (B - A).Normalized();
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@@ -113,14 +113,14 @@ void JGL::J2D::DrawDottedLine(const Color4& color, const Vector2& A, const Vecto
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for (unsigned int i = 0; i < point_count; ++i)
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points[i] = A + direction * (i * spacing);
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return JGL::J2D::DrawPoints(color, points.data(), points.size(), thickness);
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return J2D::DrawPoints(color, points.data(), points.size(), thickness);
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}
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void JGL::J2D::DrawDottedLine(const Color4& color, float x1, float y1, float x2, float y2, float spacing, float thickness) {
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return JGL::J2D::DrawDottedLine(color, {x1, y1}, {x2, y2}, spacing, thickness);
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void J2D::DrawDottedLine(const Color4& color, float x1, float y1, float x2, float y2, float spacing, float thickness) {
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return J2D::DrawDottedLine(color, {x1, y1}, {x2, y2}, spacing, thickness);
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}
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void JGL::J2D::DrawDashedLine(const Color4& color, const Vector2& A, const Vector2& B, float spacing, float dash_length, float thickness) {
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void J2D::DrawDashedLine(const Color4& color, const Vector2& A, const Vector2& B, float spacing, float dash_length, float thickness) {
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float distance = Vector2::Distance(A, B);
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Vector2 direction = (B - A).Normalized();
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float length_of_dash_and_gap = dash_length + spacing;
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@@ -133,7 +133,7 @@ void JGL::J2D::DrawDashedLine(const Color4& color, const Vector2& A, const Vecto
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for (unsigned int i = 0; i < dash_count; i++) {
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A_current = A + direction * (i * length_of_dash_and_gap);
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B_current = A_current + (direction * dash_length);
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JGL::J2D::DrawLine(color, A_current, B_current, thickness);
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J2D::DrawLine(color, A_current, B_current, thickness);
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}
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// For the little piece at the end.
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@@ -141,15 +141,15 @@ void JGL::J2D::DrawDashedLine(const Color4& color, const Vector2& A, const Vecto
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if (distance_left > 0) {
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A_current = A + direction * (dash_count * length_of_dash_and_gap);
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B_current = A_current + direction * std::min(dash_length, distance_left);
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JGL::J2D::DrawLine(color, A_current, B_current, thickness);
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J2D::DrawLine(color, A_current, B_current, thickness);
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}
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}
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void JGL::J2D::DrawDashedLine(const Color4& color, float x1, float y1, float x2, float y2, float spacing, float dash_length, float thickness) {
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return JGL::J2D::DrawDashedLine(color, {x1, y1}, {x2, y2}, spacing, dash_length, thickness);
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void J2D::DrawDashedLine(const Color4& color, float x1, float y1, float x2, float y2, float spacing, float dash_length, float thickness) {
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return J2D::DrawDashedLine(color, {x1, y1}, {x2, y2}, spacing, dash_length, thickness);
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}
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void JGL::J2D::DrawGradientLine(const Color4& color1, const Color4& color2, const Vector2& A, const Vector2& B, float thickness) {
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void J2D::DrawGradientLine(const Color4& color1, const Color4& color2, const Vector2& A, const Vector2& B, float thickness) {
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if (!state_stack.Size())
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Logger::Error("Drawing J2D element before J2D begin.");
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@@ -167,10 +167,10 @@ void JGL::J2D::DrawGradientLine(const Color4& color1, const Color4& color2, cons
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}
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void DrawGradientLine(const Color4& color1, const Color4& color2, float x, float y, float w, float h, float thickness) {
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JGL::J2D::DrawGradientLine(color1, color2, {x, y}, {w, h}, thickness);
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J2D::DrawGradientLine(color1, color2, {x, y}, {w, h}, thickness);
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}
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void JGL::J2D::OutlineRect(const Color4& color, const Vector2& pos, const Vector2& size, float thickness) {
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void J2D::OutlineRect(const Color4& color, const Vector2& pos, const Vector2& size, float thickness) {
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if (!state_stack.Size())
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Logger::Error("Drawing J2D element before J2D begin.");
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@@ -183,7 +183,7 @@ void JGL::J2D::OutlineRect(const Color4& color, const Vector2& pos, const Vector
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glColor4fv(default_state.draw_color);
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}
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void JGL::J2D::FillRect(const Color4& color, const Vector2& pos, const Vector2& size) {
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void J2D::FillRect(const Color4& color, const Vector2& pos, const Vector2& size) {
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BatchFillRect(&color, &pos, &size, 1);
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}
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@@ -209,7 +209,7 @@ void J2D::BatchFillRect(const Color4* colors, const Vector2* positions, const Ve
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glColor4fv(default_state.draw_color);
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}
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void JGL::J2D::FillGradientRect(const Color4& color1, const Color4& color2, const Direction& gradient, const Vector2& pos, const Vector2& size) {
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void J2D::FillGradientRect(const Color4& color1, const Color4& color2, const Direction& gradient, const Vector2& pos, const Vector2& size) {
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if (!state_stack.Size())
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Logger::Error("Drawing J2D element before J2D begin.");
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@@ -242,7 +242,7 @@ void JGL::J2D::FillGradientRect(const Color4& color1, const Color4& color2, cons
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glColor4fv(default_state.draw_color);
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}
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void JGL::J2D::FillRoundedRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius, unsigned int subdivisions) {
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void J2D::FillRoundedRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius, unsigned int subdivisions) {
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std::array<Color4, 4> colors = { color, color, color, color };
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std::array<Vector2, 2> rect_positions = { Vector2(pos.x + radius, pos.y), {pos.x, pos.y + radius} };
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std::array<Vector2, 2> rect_sizes = { Vector2(size.x - 2 * radius, size.y), {size.x, size.y - 2 * radius} };
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@@ -257,25 +257,25 @@ void JGL::J2D::FillRoundedRect(const Color4& color, const Vector2& pos, const Ve
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J2D::BatchFillCircle(colors.data(), circle_positions.data(), circle_radii.data(), subdivisions, 4);
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}
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void JGL::J2D::DrawSprite(const Texture* texture, float positionX, float positionY, float rad_rotation,
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void J2D::DrawSprite(const Texture* texture, float positionX, float positionY, float rad_rotation,
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float originX, float originY,float scaleX, float scaleY,
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const Color4& color, Direction inversion) {
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DrawSprite(*texture, {positionX, positionY}, rad_rotation, {originX, originY}, {scaleX, scaleY}, color, inversion);
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}
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void JGL::J2D::DrawSprite(const Texture* texture, const Vector2& position, float rad_rotation, const Vector2& origin,
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void J2D::DrawSprite(const Texture* texture, const Vector2& position, float rad_rotation, const Vector2& origin,
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const Vector2& scale, const Color4& color, Direction inversion) {
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DrawSprite(*texture, position, rad_rotation, origin, scale, color, inversion);
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}
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void JGL::J2D::DrawPartialSprite(const Texture* texture, const Vector2& position, const Vector2& sub_texture_position,
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void J2D::DrawPartialSprite(const Texture* texture, const Vector2& position, const Vector2& sub_texture_position,
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const Vector2& sub_texture_size, float rad_rotation, const Vector2& origin,
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const Vector2& scale, const Color4& color, Direction inversion) {
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DrawPartialSprite(*texture, position, sub_texture_position, sub_texture_size, rad_rotation, origin, scale, color, inversion);
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}
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void JGL::J2D::DrawPartialSprite(const Texture* texture, float positionX, float positionY, float sub_texture_positionX,
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void J2D::DrawPartialSprite(const Texture* texture, float positionX, float positionY, float sub_texture_positionX,
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float sub_texture_positionY, unsigned int sub_texture_sizeX,
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unsigned int sub_texture_sizeY, float rad_rotation, float originX, float originY,
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float scaleX, float scaleY, const Color4& color, Direction inversion) {
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@@ -283,27 +283,27 @@ void JGL::J2D::DrawPartialSprite(const Texture* texture, float positionX, float
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rad_rotation, {originX, originY}, {scaleX, scaleY}, color, inversion);
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}
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void JGL::J2D::DrawMirrorSprite(const Texture* texture, const Vector2& position, Direction mirror_axis, float rad_rotation,
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void J2D::DrawMirrorSprite(const Texture* texture, const Vector2& position, Direction mirror_axis, float rad_rotation,
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const Vector2& origin, const Vector2& scale, const Color4& color) {
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DrawMirrorSprite(*texture, position, mirror_axis, rad_rotation, origin, scale, color);
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}
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void JGL::J2D::DrawSprite(const RenderTarget* render_target, const Vector2& position, float rad_rotation,
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void J2D::DrawSprite(const RenderTarget* render_target, const Vector2& position, float rad_rotation,
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const Vector2& origin, const Vector2& scale, const Color4& color, Direction inversion) {
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DrawSprite(*render_target, position, rad_rotation, origin, scale, color, inversion);
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}
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void JGL::J2D::DrawRenderTarget(const RenderTarget* render_target, const Vector2& position, float rad_rotation,
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void J2D::DrawRenderTarget(const RenderTarget* render_target, const Vector2& position, float rad_rotation,
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const Vector2& origin, const Vector2& scale, const Color4& color, Direction inversion) {
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DrawSprite(*render_target, position, rad_rotation, origin, scale, color, inversion);
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}
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void JGL::J2D::DrawRenderTarget(const RenderTarget& render_target, const Vector2& position, float rad_rotation,
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void J2D::DrawRenderTarget(const RenderTarget& render_target, const Vector2& position, float rad_rotation,
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const Vector2& origin, const Vector2& scale, const Color4& color, Direction inversion) {
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DrawSprite(render_target, position, rad_rotation, origin, scale, color, inversion);
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}
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void JGL::J2D::DrawSprite(const JGL::RenderTarget& rt, const Vector2& position, float rad_rotation, const Vector2& origin,
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void J2D::DrawSprite(const RenderTarget& rt, const Vector2& position, float rad_rotation, const Vector2& origin,
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const Vector2& scale, const Color4& color, Direction inversion) {
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//Correct for the render-target being upside-down.
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@@ -326,14 +326,14 @@ void JGL::J2D::DrawSprite(const JGL::RenderTarget& rt, const Vector2& position,
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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auto r_position = Vector2(Math::Floor(position.x), Math::Floor(position.y));
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JGL::J2D::DrawPartialSprite(*rt.GetTexture(), r_position, {0, 0}, Vector2(rt.GetDimensions()), rad_rotation, origin, scale, color, d);
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J2D::DrawPartialSprite(*rt.GetTexture(), r_position, {0, 0}, Vector2(rt.GetDimensions()), rad_rotation, origin, scale, color, d);
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if (rt.OwnsTexture())
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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void JGL::J2D::DrawSprite(const Texture& texture, const Texture& alpha_mask, const Vector2& position, float rad_rotation,
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const Vector2& origin, const Vector2& scale,const Color4& color, JGL::Direction inversion) {
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void J2D::DrawSprite(const Texture& texture, const Texture& alpha_mask, const Vector2& position, float rad_rotation,
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const Vector2& origin, const Vector2& scale,const Color4& color, Direction inversion) {
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if (!state_stack.Size())
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Logger::Error("Drawing J2D element before J2D begin.");
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@@ -420,23 +420,23 @@ void JGL::J2D::DrawSprite(const Texture& texture, const Texture& alpha_mask, con
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glColor4fv(default_state.draw_color);
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}
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void JGL::J2D::DrawSprite(const Texture* texture, const Texture* alpha_mask, const Vector2& position, float rad_rotation,
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void J2D::DrawSprite(const Texture* texture, const Texture* alpha_mask, const Vector2& position, float rad_rotation,
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const Vector2& origin, const Vector2& scale,const Color4& color, Direction inversion) {
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DrawSprite(*texture, *alpha_mask, position, rad_rotation, origin, scale, color, inversion);
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}
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void JGL::J2D::DrawSprite(const Texture& texture, const Texture& alpha_mask, float positionX, float positionY, float rad_rotation,
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void J2D::DrawSprite(const Texture& texture, const Texture& alpha_mask, float positionX, float positionY, float rad_rotation,
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float originX, float originY,float scaleX, float scaleY,const Color4& color, Direction inversion) {
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DrawSprite(texture, alpha_mask, {positionX, positionY}, rad_rotation, {originX, originY}, {scaleX, scaleY}, color, inversion);
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}
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void JGL::J2D::DrawSprite(const Texture* texture, const Texture* alpha_mask, float positionX, float positionY, float rad_rotation,
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void J2D::DrawSprite(const Texture* texture, const Texture* alpha_mask, float positionX, float positionY, float rad_rotation,
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float originX, float originY,float scaleX, float scaleY,const Color4& color, Direction inversion) {
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DrawSprite(*texture, *alpha_mask, {positionX, positionY}, rad_rotation, {originX, originY}, {scaleX, scaleY}, color, inversion);
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}
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void JGL::J2D::DrawPartialRenderTarget(const JGL::RenderTarget& rt, const Vector2& position, const Vector2& sub_texture_position, const Vector2& sub_texture_size,
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float rad_rotation, const Vector2& origin, const Vector2& scale, const Color4& color, JGL::Direction inversion) {
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void J2D::DrawPartialRenderTarget(const RenderTarget& rt, const Vector2& position, const Vector2& sub_texture_position, const Vector2& sub_texture_size,
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float rad_rotation, const Vector2& origin, const Vector2& scale, const Color4& color, Direction inversion) {
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//Correct for the render-target being upside-down.
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Direction d{};
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@@ -461,18 +461,18 @@ void JGL::J2D::DrawPartialRenderTarget(const JGL::RenderTarget& rt, const Vector
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auto r_position = Vector2(Math::Floor(position.x), Math::Floor(position.y));
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auto r_sub_texture_position = Vector2(Math::Floor(sub_texture_position.x), Math::Floor(sub_texture_position.y));
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JGL::J2D::DrawPartialSprite(*rt.GetTexture(), r_position, r_sub_texture_position, sub_texture_size, rad_rotation, origin, scale, color, d);
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J2D::DrawPartialSprite(*rt.GetTexture(), r_position, r_sub_texture_position, sub_texture_size, rad_rotation, origin, scale, color, d);
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if (rt.OwnsTexture())
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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void JGL::J2D::DrawPartialRenderTarget(const JGL::RenderTarget* rt, const Vector2& position,const Vector2& sub_texture_position,const Vector2& sub_texture_size, float rad_rotation,
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void J2D::DrawPartialRenderTarget(const RenderTarget* rt, const Vector2& position,const Vector2& sub_texture_position,const Vector2& sub_texture_size, float rad_rotation,
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const Vector2& origin, const Vector2& scale, const Color4& color, Direction inversion) {
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DrawPartialRenderTarget(*rt, position, sub_texture_position, sub_texture_size, rad_rotation, origin, scale, color, inversion);
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}
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void JGL::J2D::DrawSprite(const Texture& texture, const Vector2& pos, float rad_rotation, const Vector2& origin,
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void J2D::DrawSprite(const Texture& texture, const Vector2& pos, float rad_rotation, const Vector2& origin,
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const Vector2& scale, const Color4& color, Direction inversion) {
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if (!state_stack.Size())
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Logger::Error("Drawing J2D element before J2D begin.");
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@@ -534,7 +534,7 @@ void JGL::J2D::DrawSprite(const Texture& texture, const Vector2& pos, float rad_
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}
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void JGL::J2D::DrawSprite(const Texture& texture, float positionX, float positionY, float rad_rotation, float originX,
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void J2D::DrawSprite(const Texture& texture, float positionX, float positionY, float rad_rotation, float originX,
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float originY, float scaleX, float scaleY, const Color4& color, Direction inversion) {
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DrawSprite(texture,
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{positionX, positionY},
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@@ -544,7 +544,7 @@ void JGL::J2D::DrawSprite(const Texture& texture, float positionX, float positio
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color, inversion);
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}
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void JGL::J2D::DrawPartialSprite(const Texture& texture, const Vector2& position, const Vector2& sub_texture_position,
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void J2D::DrawPartialSprite(const Texture& texture, const Vector2& position, const Vector2& sub_texture_position,
|
||||
const Vector2& sub_texture_size, float rad_rotation, const Vector2& origin,
|
||||
const Vector2& scale, const Color4& color, Direction inversion) {
|
||||
if (!state_stack.Size())
|
||||
@@ -622,22 +622,22 @@ void JGL::J2D::DrawPartialSprite(const Texture& texture, const Vector2& position
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void JGL::J2D::DrawPartialSprite(const JGL::Texture& texture, float positionX, float positionY, float sub_texture_positionX,
|
||||
void J2D::DrawPartialSprite(const Texture& texture, float positionX, float positionY, float sub_texture_positionX,
|
||||
float sub_texture_positionY, unsigned int sub_texture_sizeX,
|
||||
unsigned int sub_texture_sizeY, float originX, float originY, float rad_rotation,
|
||||
float scaleX, float scaleY, const Color4& color, JGL::Direction inversion) {
|
||||
float scaleX, float scaleY, const Color4& color, Direction inversion) {
|
||||
|
||||
JGL::J2D::DrawPartialSprite(texture, {positionX, positionY}, {sub_texture_positionX, sub_texture_positionY},
|
||||
J2D::DrawPartialSprite(texture, {positionX, positionY}, {sub_texture_positionX, sub_texture_positionY},
|
||||
{(float) sub_texture_sizeX, (float) sub_texture_sizeY}, rad_rotation, {originX, originY},
|
||||
{scaleX, scaleY}, color, inversion);
|
||||
}
|
||||
|
||||
void JGL::J2D::DrawMirrorSprite(const Texture& texture, const Vector2& position, Direction mirror_axis, float rad_rotation, const Vector2& origin, const Vector2& scale, const Color4& color) {
|
||||
void J2D::DrawMirrorSprite(const Texture& texture, const Vector2& position, Direction mirror_axis, float rad_rotation, const Vector2& origin, const Vector2& scale, const Color4& color) {
|
||||
if (!state_stack.Size())
|
||||
Logger::Error("Drawing J2D element before J2D begin.");
|
||||
|
||||
if (mirror_axis == Direction::None)
|
||||
Logger::Warning("Drawing non-mirrored sprite with JGL::J2D::DrawMirrorSprite?");
|
||||
Logger::Warning("Drawing non-mirrored sprite with J2D::DrawMirrorSprite?");
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture.GetHandle());
|
||||
Vector2 size = Vector2(texture.GetDimensions());
|
||||
@@ -716,7 +716,7 @@ void JGL::J2D::DrawMirrorSprite(const Texture& texture, const Vector2& position,
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void JGL::J2D::OutlineCircle(const Color4& color, const Vector2& center, float radius, unsigned int subdivisions, float thickness) {
|
||||
void J2D::OutlineCircle(const Color4& color, const Vector2& center, float radius, unsigned int subdivisions, float thickness) {
|
||||
if (!state_stack.Size())
|
||||
Logger::Error("Drawing J2D element before J2D begin.");
|
||||
|
||||
@@ -743,7 +743,7 @@ void JGL::J2D::OutlineCircle(const Color4& color, const Vector2& center, float r
|
||||
glColor4fv(default_state.draw_color);
|
||||
}
|
||||
|
||||
void JGL::J2D::FillCircle(const Color4& color, const Vector2& center, float radius, unsigned int subdivisions) {
|
||||
void J2D::FillCircle(const Color4& color, const Vector2& center, float radius, unsigned int subdivisions) {
|
||||
BatchFillCircle(&color, ¢er, &radius, subdivisions, 1);
|
||||
}
|
||||
|
||||
@@ -784,7 +784,7 @@ void J2D::BatchFillCircle(const Color4* colors, const Vector2* positions, float*
|
||||
glColor4fv(default_state.draw_color);
|
||||
}
|
||||
|
||||
void JGL::J2D::OutlineTriangle(const Color4& color, const Triangle2D& tri, float thickness) {
|
||||
void J2D::OutlineTriangle(const Color4& color, const Triangle2D& tri, float thickness) {
|
||||
if (!state_stack.Size())
|
||||
Logger::Error("Drawing J2D element before J2D begin.");
|
||||
|
||||
@@ -797,7 +797,7 @@ void JGL::J2D::OutlineTriangle(const Color4& color, const Triangle2D& tri, float
|
||||
glColor4fv(default_state.draw_color);
|
||||
}
|
||||
|
||||
void JGL::J2D::FillTriangle(const Color4& color, const Triangle2D& tri) {
|
||||
void J2D::FillTriangle(const Color4& color, const Triangle2D& tri) {
|
||||
if (!state_stack.Size())
|
||||
Logger::Error("Drawing J2D element before J2D begin.");
|
||||
|
||||
@@ -809,7 +809,7 @@ void JGL::J2D::FillTriangle(const Color4& color, const Triangle2D& tri) {
|
||||
glColor4fv(default_state.draw_color);
|
||||
}
|
||||
|
||||
void JGL::J2D::FillGradientTriangle(const Color4& a_color, const Color4& b_color, const Color4& c_color, const Triangle2D& tri) {
|
||||
void J2D::FillGradientTriangle(const Color4& a_color, const Color4& b_color, const Color4& c_color, const Triangle2D& tri) {
|
||||
if (!state_stack.Size())
|
||||
Logger::Error("Drawing J2D element before J2D begin.");
|
||||
|
||||
@@ -826,7 +826,7 @@ void JGL::J2D::FillGradientTriangle(const Color4& a_color, const Color4& b_color
|
||||
glColor4fv(default_state.draw_color);
|
||||
}
|
||||
|
||||
void JGL::J2D::DrawCubicBezierCurve(const Color4& color, const Vector2& controlA, const Vector2& pointA, const Vector2& pointB, const Vector2& controlB,
|
||||
void J2D::DrawCubicBezierCurve(const Color4& color, const Vector2& controlA, const Vector2& pointA, const Vector2& pointB, const Vector2& controlB,
|
||||
int subdivisions, float thickness) {
|
||||
|
||||
|
||||
@@ -846,12 +846,12 @@ void JGL::J2D::DrawCubicBezierCurve(const Color4& color, const Vector2& controlA
|
||||
DrawLines(color, vertices.data(), vertices.size(), thickness);
|
||||
}
|
||||
|
||||
void JGL::J2D::OutlinePolygon(const Color4& color, const Vector2* points, int points_size, float thickness) {
|
||||
void J2D::OutlinePolygon(const Color4& color, const Vector2* points, int points_size, float thickness) {
|
||||
if (!state_stack.Size())
|
||||
Logger::Error("Drawing J2D element before J2D begin.");
|
||||
|
||||
if (points[0] != points[points_size -1])
|
||||
throw std::runtime_error("JGL::J2D::OutlinePolygon: The first point and the last point must connect.");
|
||||
throw std::runtime_error("J2D::OutlinePolygon: The first point and the last point must connect.");
|
||||
|
||||
glLineWidth(thickness);
|
||||
glColor4ubv(color.ptr());
|
||||
@@ -860,12 +860,12 @@ void JGL::J2D::OutlinePolygon(const Color4& color, const Vector2* points, int po
|
||||
glColor4fv(default_state.draw_color);
|
||||
}
|
||||
|
||||
void JGL::J2D::DrawGradientLine(const Color4& color_a, const Color4& color_b, float x, float y, float w, float h,
|
||||
void J2D::DrawGradientLine(const Color4& color_a, const Color4& color_b, float x, float y, float w, float h,
|
||||
float thickness) {
|
||||
DrawGradientLine(color_a, color_b, {x, y}, {w, h}, thickness);
|
||||
}
|
||||
|
||||
void JGL::J2D::DrawArc(const Color4& color, const Vector2& center, float radius, float arc_begin, float arc_end, unsigned int subdivisions, float thickness)
|
||||
void J2D::DrawArc(const Color4& color, const Vector2& center, float radius, float arc_begin, float arc_end, unsigned int subdivisions, float thickness)
|
||||
{
|
||||
if (!state_stack.Size())
|
||||
Logger::Error("Drawing J2D element before J2D begin.");
|
||||
@@ -898,7 +898,7 @@ void JGL::J2D::DrawArc(const Color4& color, const Vector2& center, float radius,
|
||||
glColor4fv(default_state.draw_color);
|
||||
}
|
||||
|
||||
void JGL::J2D::OutlineRoundedRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius, float thickness)
|
||||
void J2D::OutlineRoundedRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius, float thickness)
|
||||
{
|
||||
// A rounded rectangle of size 2a x 2b with rounding radius r is given by
|
||||
// f(x; a, r) + f(y; b, r) = 1
|
||||
@@ -913,7 +913,6 @@ void JGL::J2D::OutlineRoundedRect(const Color4& color, const Vector2& pos, const
|
||||
|
||||
// TODO: Calculate vertices for top-left quarter-circle.
|
||||
|
||||
Vector2 tl = pos;
|
||||
Vector2 tr = pos + Vector2(size.x, 0);
|
||||
Vector2 br = pos + size;
|
||||
Vector2 bl = pos + Vector2(0, size.y);
|
||||
@@ -924,10 +923,10 @@ void JGL::J2D::OutlineRoundedRect(const Color4& color, const Vector2& pos, const
|
||||
Vector2 anchor_br = pos + size - Vector2(radius, radius);
|
||||
Vector2 anchor_bl = pos + Vector2(radius, size.y - radius);
|
||||
|
||||
//JGL::J2D::Begin();
|
||||
//JGL::J2D::DrawPoints(Colors::Red, {tl, tr, br, bl}, 2);
|
||||
//JGL::J2D::DrawPoints(Colors::Blue, {anchor_tl, anchor_tr, anchor_br, anchor_bl}, 2);
|
||||
//JGL::J2D::End();
|
||||
//J2D::Begin();
|
||||
//J2D::DrawPoints(Colors::Red, {tl, tr, br, bl}, 2);
|
||||
//J2D::DrawPoints(Colors::Blue, {anchor_tl, anchor_tr, anchor_br, anchor_bl}, 2);
|
||||
//J2D::End();
|
||||
|
||||
Vector2 anchor_topleft_top = pos + Vector2(radius, 0);
|
||||
Vector2 anchor_topright_top = pos + Vector2(size.x - radius, 0);
|
||||
@@ -941,7 +940,7 @@ void JGL::J2D::OutlineRoundedRect(const Color4& color, const Vector2& pos, const
|
||||
Vector2 anchor_bottomleft_left = pos + Vector2(0, size.y - radius);
|
||||
Vector2 anchor_topleft_left = pos + Vector2(0, radius);
|
||||
|
||||
//JGL::J2D::Begin();
|
||||
//J2D::Begin();
|
||||
|
||||
// The 3.01f, etc is a tiny-bit of overshoot to compensate for the fact that
|
||||
// this is not being plotted as a continuous line-loop.
|
||||
@@ -949,25 +948,24 @@ void JGL::J2D::OutlineRoundedRect(const Color4& color, const Vector2& pos, const
|
||||
|
||||
unsigned int subdivisions = 9;
|
||||
|
||||
JGL::J2D::DrawArc(color, anchor_tl, radius, Math::Pi, 3.01f*Math::Pi/2.f, subdivisions, thickness);
|
||||
JGL::J2D::DrawLine(color, anchor_topleft_top, anchor_topright_top, thickness);
|
||||
JGL::J2D::DrawArc(color, anchor_tr, radius, 3.f*Math::Pi/2.f, 2.02*Math::Pi, subdivisions, thickness);
|
||||
JGL::J2D::DrawLine(color, anchor_topright_right, anchor_bottomright_right, thickness);
|
||||
JGL::J2D::DrawArc(color, anchor_br, radius, 0.0f, 1.01f*Math::Pi/2, subdivisions, thickness);
|
||||
JGL::J2D::DrawLine(color, anchor_bottomright_bottom, anchor_bottomleft_bottom, thickness);
|
||||
JGL::J2D::DrawArc(color, anchor_bl, radius, Math::Pi/2, Math::Pi*1.01f, subdivisions, thickness);
|
||||
JGL::J2D::DrawLine(color, anchor_bottomleft_left, anchor_topleft_left, thickness);
|
||||
//JGL::J2D::End();
|
||||
J2D::DrawArc(color, anchor_tl, radius, Math::Pi, 3.01f*Math::Pi/2.f, subdivisions, thickness);
|
||||
J2D::DrawLine(color, anchor_topleft_top, anchor_topright_top, thickness);
|
||||
J2D::DrawArc(color, anchor_tr, radius, 3.f*Math::Pi/2.f, 2.02*Math::Pi, subdivisions, thickness);
|
||||
J2D::DrawLine(color, anchor_topright_right, anchor_bottomright_right, thickness);
|
||||
J2D::DrawArc(color, anchor_br, radius, 0.0f, 1.01f*Math::Pi/2, subdivisions, thickness);
|
||||
J2D::DrawLine(color, anchor_bottomright_bottom, anchor_bottomleft_bottom, thickness);
|
||||
J2D::DrawArc(color, anchor_bl, radius, Math::Pi/2, Math::Pi*1.01f, subdivisions, thickness);
|
||||
J2D::DrawLine(color, anchor_bottomleft_left, anchor_topleft_left, thickness);
|
||||
//J2D::End();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void JGL::J2D::FillChamferRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius) {
|
||||
void J2D::FillChamferRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius) {
|
||||
FillRoundedRect(color, pos, size, radius, 4);
|
||||
}
|
||||
|
||||
void JGL::J2D::OutlineChamferRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius,
|
||||
float thickness) {
|
||||
void J2D::OutlineChamferRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius, float thickness) {
|
||||
Vector2 anchor_topleft_top = pos + Vector2(radius, 0);
|
||||
Vector2 anchor_topright_top = pos + Vector2(size.x - radius, 0);
|
||||
Vector2 anchor_topright_right = pos + Vector2(size.x, radius);
|
||||
@@ -985,7 +983,7 @@ void JGL::J2D::OutlineChamferRect(const Color4& color, const Vector2& pos, const
|
||||
glColor4fv(default_state.draw_color);
|
||||
}
|
||||
|
||||
void JGL::J2D::DrawPoints(const Color4& color, const Vector2* points, int num_points, float radius) {
|
||||
void J2D::DrawPoints(const Color4& color, const Vector2* points, int num_points, float radius) {
|
||||
glPointSize(radius);
|
||||
glColor4ubv(color.ptr());
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), points);
|
||||
@@ -993,16 +991,16 @@ void JGL::J2D::DrawPoints(const Color4& color, const Vector2* points, int num_po
|
||||
glColor4fv(default_state.draw_color);
|
||||
}
|
||||
|
||||
void JGL::J2D::FIllTriangle(const Color4& color, const Vector2& triA, const Vector2& triB, const Vector2& triC) {
|
||||
void J2D::FIllTriangle(const Color4& color, const Vector2& triA, const Vector2& triB, const Vector2& triC) {
|
||||
FillTriangle(color, {triA, triB, triC});
|
||||
}
|
||||
|
||||
void JGL::J2D::FillGradientTriangle(const Color4& a_color, const Color4& b_color, const Color4& c_color, const Vector2& tri_a,
|
||||
void J2D::FillGradientTriangle(const Color4& a_color, const Color4& b_color, const Color4& c_color, const Vector2& tri_a,
|
||||
const Vector2& tri_b, const Vector2& tri_c) {
|
||||
FillGradientTriangle(a_color, b_color, c_color, {tri_a, tri_b, tri_c});
|
||||
}
|
||||
|
||||
void JGL::J2D::OutlineEllipse(const Color4& color, const Vector2& position, float radius_x, float radius_y, float thickness,
|
||||
void J2D::OutlineEllipse(const Color4& color, const Vector2& position, float radius_x, float radius_y, float thickness,
|
||||
int subdivisions) {
|
||||
if (!state_stack.Size())
|
||||
Logger::Error("Drawing J2D element before J2D begin.");
|
||||
@@ -1029,7 +1027,7 @@ void JGL::J2D::OutlineEllipse(const Color4& color, const Vector2& position, floa
|
||||
glColor4fv(default_state.draw_color);
|
||||
}
|
||||
|
||||
void JGL::J2D::FillEllipse(const Color4& color, const Vector2& position, float radius_x, float radius_y, int subdivisions) {
|
||||
void J2D::FillEllipse(const Color4& color, const Vector2& position, float radius_x, float radius_y, int subdivisions) {
|
||||
if (!state_stack.Size())
|
||||
Logger::Error("Drawing J2D element before J2D begin.");
|
||||
|
||||
|
@@ -140,30 +140,10 @@ void JGL::RenderTarget::Resize(const Vector2i& new_size) {
|
||||
glGetIntegerv(GL_VIEWPORT, old_viewport);
|
||||
glGetFloatv(GL_COLOR_CLEAR_VALUE, old_clear_color);
|
||||
|
||||
/* If what was previously not part of the renderable area is big enough
|
||||
* to just set the new size. */
|
||||
if (new_size.x <= texture->GetDimensions().x && new_size.y <= texture->GetDimensions().y) {
|
||||
size = new_size;
|
||||
|
||||
// Clear.
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_object);
|
||||
auto cc = GetClearColor();
|
||||
glClearColor(cc.RedChannelNormalized(), cc.GreenChannelNormalized(), cc.BlueChannelNormalized(), cc.AlphaChannelNormalized());
|
||||
glViewport(0,0, size.x, size.y);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
if (using_depth)
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, current_fbo);
|
||||
glClearColor(old_clear_color[0], old_clear_color[1], old_clear_color[2], old_clear_color[3]);
|
||||
glViewport(old_viewport[0], old_viewport[1], old_viewport[2], old_viewport[3]);
|
||||
return;
|
||||
}
|
||||
|
||||
//If we have to remake the texture.
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_object);
|
||||
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
// Erase it.
|
||||
delete texture;
|
||||
|
||||
@@ -382,6 +362,6 @@ JGL::RenderTarget::RenderTarget(const JGL::RenderTarget& rhs) {
|
||||
operator delete(this_render_target);
|
||||
}
|
||||
|
||||
Vector2i JGL::RenderTarget::MaximimSize() {
|
||||
Vector2i JGL::RenderTarget::MaximumSize() {
|
||||
return Texture::MaximumSize();
|
||||
}
|
||||
|
Reference in New Issue
Block a user