Rounded Fill Rect
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16
src/JGL.cpp
16
src/JGL.cpp
@@ -87,6 +87,20 @@ namespace JGL {
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J2D::FillRect({color.r, color.g, color.b, 255}, pos, size);
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}
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void J2D::RoundedFillRect(const Color4 &color, const Vector2 &pos, const Vector2 &size, float radius, unsigned int subdivisions) {
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J2D::FillRect(color, {pos.x + radius, pos.y}, {size.x - 2 * radius, size.y});
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J2D::FillRect(color, {pos.x, pos.y + radius}, {size.x, size.y - 2 * radius});
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J2D::FillCircle(color, {pos.x + radius, pos.y + radius}, radius, subdivisions);
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J2D::FillCircle(color, {pos.x + size.x - radius, pos.y + radius}, radius, subdivisions);
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J2D::FillCircle(color, {pos.x + radius, pos.y + size.y - radius}, radius, subdivisions);
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J2D::FillCircle(color, {pos.x + size.x - radius, pos.y + size.y - radius}, radius, subdivisions);
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}
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void J2D::RoundedFillRect(const JGL::Color3& color, const J3ML::LinearAlgebra::Vector2& pos, const J3ML::LinearAlgebra::Vector2& size, float radius, unsigned int subdivisions) {
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J2D::RoundedFillRect({color.r, color.g, color.b, 255}, pos, size, radius, subdivisions);
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}
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void J2D::OutlineRect(const Color4& color, const Vector2& pos, const Vector2& size, float thickness) {
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Vector2 vertices[] = {{pos.x, pos.y}, {pos.x, pos.y + size.y}, {pos.x + size.x, pos.y + size.y}, {pos.x + size.x, pos.y}};
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@@ -161,7 +175,7 @@ namespace JGL {
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void J2D::OutlineCircle(const Color3& color, const Vector2& center, float radius, int subdivisions, float thickness) {
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J2D::OutlineCircle({color.r, color.g, color.b, 255}, center, radius, subdivisions, thickness);
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}
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void J2D::FillCircle(const Color4& color, const Vector2& center, float radius, int subdivisions) {
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float step = (2.f * M_PI) / (float) subdivisions;;
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std::vector<Vector2> vertices{};
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