Rounded Fill Rect
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@@ -75,7 +75,7 @@ namespace JGL {
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void DrawString(const Color3& color, std::string text, float x, float y, float scale, u32 size, unsigned int font_index);
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void FillRect(const Color4& color, const Vector2& pos, const Vector2& size);
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void OutlineRect ( const Color4& color, const Vector2& pos, const Vector2& size, float thickness = 1);
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void FillRoundedRect (const Color4& color, const Vector2& pos, const Vector2& size, float radius);
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void RoundedFillRect (const Color4 &color, const Vector2 &pos, const Vector2 &size, float radius, unsigned int subdivisions);
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void OutlineRoundedRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius, float thickness = 1);
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void OutlinePolygon (const Color4& color, std::vector<Vector2> points);
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void FillPolygon (const Color4& color, std::vector<Vector2> points, float thickness = 1);
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@@ -90,7 +90,8 @@ namespace JGL {
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void OutlineCircle(const Color3& color, const Vector2& center, float radius, int subdivisions, float thickness = 1);
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void FillCircle(const Color3& color, const Vector2& center, float radius, int subdivisions);
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void OutlineTriangle(const Color3& color, const Triangle2D& tri, float thickness = 1);
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void FillTriangle(const Color3& color, const Triangle2D &tri);
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void FillTriangle(const Color3& color, const Triangle2D& tri);
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void RoundedFillRect(const Color3& color, const Vector2& pos, const Vector2& size, float radius, unsigned int subdivisions);
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}
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namespace J3D {
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void Begin();
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