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@@ -5,17 +5,13 @@
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#include <J3ML/LinearAlgebra.h>
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#include <J3ML/LinearAlgebra/Vector2.h>
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#include "J3ML/LinearAlgebra/Vector3.h"
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#include <J3ML/LinearAlgebra/Vector3.h>
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// OpenGL Wrapper for rendering 2D graphics primitives in both a 2D and 3D context
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namespace JGL {
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// All functions accept coordinates in pixel-screen space [0, 600]
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// and are internally transformed to OpenGL clip space [-1, +1]
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using namespace LinearAlgebra;
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struct RGBTuple {
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int r; int g; int b;
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};
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@@ -214,7 +210,12 @@ namespace JGL {
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}
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}
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using J3ML::LinearAlgebra::Vector2;
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using J3ML::LinearAlgebra::Vector3;
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using J3ML::LinearAlgebra::Matrix3x3;
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using J3ML::LinearAlgebra::Matrix4x4;
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using J3ML::LinearAlgebra::AxisAngle;
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using J3ML::LinearAlgebra::Quaternion;
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struct HSV {
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float hue;
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