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2024-08-04 20:28:08 -04:00
parent 50895153f5
commit 15dcb79479
3 changed files with 58 additions and 34 deletions

View File

@@ -41,7 +41,7 @@ CPMAddPackage(
CPMAddPackage(
NAME ReTexture
URL https://git.redacted.cc/Redacted/ReTexture/archive/Release-1.1.zip
URL https://git.redacted.cc/Redacted/ReTexture/archive/Release-1.2.zip
)
if (WIN32)

View File

@@ -6,14 +6,21 @@
#include <glad/glad.h>
namespace JGL {
enum class TextureFilteringMode {
using namespace ReTexture;
enum class TextureFilteringMode : u8 {
NEAREST = 0, //Fastest for 2D, Sometimes causes graphical issues.
BILINEAR = 1, //Fast and pretty, The best for 2D.
MIPMAP_NEAREST = 2, //Nearest with mipmaps. The fastest for 3D, Sometimes causes graphical issues. Uses more vram.
MIPMAP_BILINEAR = 3, //Bilinear with mipmaps, Fast and pretty.
MIPMAP_TRILINEAR = 4 //The prettiest. Not much slower though.
MIPMAP_BILINEAR = 3, //Bilinear with mipmaps, Fast and pretty. Uses more vram.
MIPMAP_TRILINEAR = 4 //The prettiest. Still decent speed. Uses more vram.
};
enum class TextureWrappingMode : u8 {
REPEAT = 0,
MIRRORED_REPEAT = 1,
CLAMP_TO_EDGE = 2,
CLAMP_TO_BORDER = 3 //Effectively the same as clamp_to_edge
};
class Texture {
@@ -23,16 +30,17 @@ namespace JGL {
ReTexture::TextureFlag texture_flags;
ReTexture::TextureFormat texture_format;
TextureFilteringMode texture_filtering_mode;
void load(ReTexture::Texture* software_texture, const Vector2& size, const ReTexture::TextureFormat& format, TextureFilteringMode filtering_mode);
TextureWrappingMode texture_wrapping_mode;
void load(SoftwareTexture* software_texture, const Vector2& size, const TextureFormat& format, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode);
public:
explicit Texture(const std::string& file, TextureFilteringMode filtering_mode = TextureFilteringMode::BILINEAR);
Texture(const std::string& file, const ReTexture::TextureFlag& flags, TextureFilteringMode filtering_mode = TextureFilteringMode::BILINEAR);
explicit Texture(const std::string& file, TextureFilteringMode filtering_mode = TextureFilteringMode::BILINEAR, TextureWrappingMode wrapping_mode = TextureWrappingMode::CLAMP_TO_EDGE);
Texture(const std::string& file, const TextureFlag& flags, TextureFilteringMode filtering_mode = TextureFilteringMode::BILINEAR, TextureWrappingMode wrapping_mode = TextureWrappingMode::CLAMP_TO_EDGE);
GLuint getTexture();
Vector2 getSize();
TextureFilteringMode getTextureFilteringMode();
ReTexture::TextureFlag getFlags();
ReTexture::TextureFormat getFormat();
void erase();
TextureFilteringMode getFilteringMode();
TextureFlag getFlags();
TextureFormat getFormat();
std::vector<Color4> getPixelData();
};

View File

@@ -1,37 +1,53 @@
#include <JGL/Texture.h>
#include <iostream>
JGL::Texture::Texture(const std::string& file, const ReTexture::TextureFlag& flags, TextureFilteringMode filtering_mode) {
auto* t = new ReTexture::Texture(file, flags);
using namespace ReTexture;
load(t, {(float) t->getWidth(), (float) t->getHeight()}, t->getTextureFormat(), filtering_mode);
JGL::Texture::Texture(const std::string& file, const TextureFlag& flags, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode) {
auto* t = new SoftwareTexture(file, flags);
load(t, {(float) t->getWidth(), (float) t->getHeight()}, t->getTextureFormat(), filtering_mode, wrapping_mode);
texture_flags = flags;
delete t;
}
JGL::Texture::Texture(const std::string& file, TextureFilteringMode filtering_mode) {
auto* t = new ReTexture::Texture(file);
JGL::Texture::Texture(const std::string& file, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode) {
auto* t = new SoftwareTexture(file);
load(t, {(float) t->getWidth(), (float) t->getHeight()}, t->getTextureFormat(), filtering_mode);
texture_flags = ReTexture::TextureFlag::NONE;
load(t, {(float) t->getWidth(), (float) t->getHeight()}, t->getTextureFormat(), filtering_mode, wrapping_mode);
texture_flags = TextureFlag::NONE;
delete t;
}
void JGL::Texture::load(ReTexture::Texture* software_texture, const Vector2& size, const ReTexture::TextureFormat& format, TextureFilteringMode filtering_mode) {
void JGL::Texture::load(SoftwareTexture* software_texture, const Vector2& size, const TextureFormat& format, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode) {
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
if (format == ReTexture::TextureFormat::RGBA)
if (format == TextureFormat::RGBA)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (int) size.x, (int) size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, software_texture->pixelData.data());
else if (format == ReTexture::TextureFormat::RGB)
else if (format == TextureFormat::RGB)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, (int) size.x, (int) size.y, 0, GL_RGB, GL_UNSIGNED_BYTE, software_texture->pixelData.data());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
if (wrapping_mode == TextureWrappingMode::CLAMP_TO_EDGE)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE),
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
else if (wrapping_mode == TextureWrappingMode::REPEAT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT),
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
else if (wrapping_mode == TextureWrappingMode::MIRRORED_REPEAT)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT),
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
else if (wrapping_mode == TextureWrappingMode::CLAMP_TO_BORDER)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER),
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
if (filtering_mode == TextureFilteringMode::NEAREST)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST),
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -42,20 +58,20 @@ void JGL::Texture::load(ReTexture::Texture* software_texture, const Vector2& siz
else if (filtering_mode == TextureFilteringMode::MIPMAP_NEAREST || filtering_mode == TextureFilteringMode::MIPMAP_BILINEAR || filtering_mode == TextureFilteringMode::MIPMAP_TRILINEAR) {
//3 mipmap levels.
auto* m1 = new ReTexture::Texture(software_texture->downscale(2));
auto* m2 = new ReTexture::Texture(software_texture->downscale(4));
auto* m3 = new ReTexture::Texture(software_texture->downscale(8));
auto* m1 = new SoftwareTexture(software_texture->downscale(2));
auto* m2 = new SoftwareTexture(software_texture->downscale(4));
auto* m3 = new SoftwareTexture(software_texture->downscale(8));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 3);
if (format == ReTexture::TextureFormat::RGBA) {
if (format == TextureFormat::RGBA) {
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, m1->getWidth(), m1->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, m1->pixelData.data());
glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, m2->getWidth(), m2->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, m2->pixelData.data());
glTexImage2D(GL_TEXTURE_2D, 3, GL_RGBA, m3->getWidth(), m3->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, m3->pixelData.data());
}
if (format == ReTexture::TextureFormat::RGB) {
else if (format == TextureFormat::RGB) {
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGB, m1->getWidth(), m1->getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, m1->pixelData.data());
glTexImage2D(GL_TEXTURE_2D, 2, GL_RGB, m2->getWidth(), m2->getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, m2->pixelData.data());
glTexImage2D(GL_TEXTURE_2D, 3, GL_RGB, m3->getWidth(), m3->getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, m3->pixelData.data());
@@ -88,13 +104,13 @@ std::vector<JGL::Color4> JGL::Texture::getPixelData() {
std::vector<JGL::Color4> result((size_t) (texture_size.x * texture_size.y));
glBindTexture(GL_TEXTURE_2D, texture);
if (texture_format == ReTexture::TextureFormat::RGBA) {
if (texture_format == TextureFormat::RGBA) {
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, result.data());
return result;
}
//if RGB
std::vector<JGL::Color3> color3((size_t) (texture_size.x * texture_size.y));
if (texture_format == ReTexture::TextureFormat::RGB)
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, color3.data());
for (const auto& c : color3)
@@ -116,14 +132,14 @@ Vector2 JGL::Texture::getSize() {
return texture_size;
}
ReTexture::TextureFlag JGL::Texture::getFlags() {
TextureFlag JGL::Texture::getFlags() {
return texture_flags;
}
ReTexture::TextureFormat JGL::Texture::getFormat() {
TextureFormat JGL::Texture::getFormat() {
return texture_format;
}
JGL::TextureFilteringMode JGL::Texture::getTextureFilteringMode() {
JGL::TextureFilteringMode JGL::Texture::getFilteringMode() {
return texture_filtering_mode;
}