Fractal Shaders #3
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- We will, of course, start by implementing so-called "2D" fractals.
- We can feasibly do 3D fractals later on.
- Each fractal rendering will be a GLSL fragment shader.
- Custom parameters linked to JUI widgets for each fractal type.
- Aside from strictly mathematical fractals, we can model and display other classes of emergent behavior that are interesting to look at using this tool.
- Mandelbrot Set
- Mandelbrot Set With Variable Exponents
- Julia Set
- Pascal Triangle
- Menger Sponge
- Sierpinsky Carpet / Squares
- Snowflake Generator
- Burning Ship Fractal
- Dragon Curves
- Penrose Tiling
- Pythagoras Tree
- Newton Fractals
* We will, of course, start by implementing so-called "2D" fractals.
- We can feasibly do 3D fractals later on.
* Each fractal rendering will be a GLSL fragment shader.
- Custom parameters linked to JUI widgets for each fractal type.
* Aside from strictly mathematical fractals, we can model and display other classes of emergent behavior that are interesting to look at using this tool.
- [x] Mandelbrot Set
- [ ] Mandelbrot Set With Variable Exponents
- [x] Julia Set
- [ ] Pascal Triangle
- [ ] Menger Sponge
- [ ] Sierpinsky Carpet / Squares
- [ ] Snowflake Generator
- [ ] Burning Ship Fractal
- [ ] Dragon Curves
- [ ] Penrose Tiling
- [ ] Pythagoras Tree
- [ ] Newton Fractals
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