Fractal Shaders #3

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opened 2025-04-23 01:38:33 -04:00 by josh · 0 comments
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  • We will, of course, start by implementing so-called "2D" fractals.
  • We can feasibly do 3D fractals later on.
  • Each fractal rendering will be a GLSL fragment shader.
  • Custom parameters linked to JUI widgets for each fractal type.
  • Aside from strictly mathematical fractals, we can model and display other classes of emergent behavior that are interesting to look at using this tool.
  • Mandelbrot Set
  • Mandelbrot Set With Variable Exponents
  • Julia Set
  • Pascal Triangle
  • Menger Sponge
  • Sierpinsky Carpet / Squares
  • Snowflake Generator
  • Burning Ship Fractal
  • Dragon Curves
  • Penrose Tiling
  • Pythagoras Tree
  • Newton Fractals
* We will, of course, start by implementing so-called "2D" fractals. - We can feasibly do 3D fractals later on. * Each fractal rendering will be a GLSL fragment shader. - Custom parameters linked to JUI widgets for each fractal type. * Aside from strictly mathematical fractals, we can model and display other classes of emergent behavior that are interesting to look at using this tool. - [x] Mandelbrot Set - [ ] Mandelbrot Set With Variable Exponents - [x] Julia Set - [ ] Pascal Triangle - [ ] Menger Sponge - [ ] Sierpinsky Carpet / Squares - [ ] Snowflake Generator - [ ] Burning Ship Fractal - [ ] Dragon Curves - [ ] Penrose Tiling - [ ] Pythagoras Tree - [ ] Newton Fractals
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Reference: josh/FractalInspector#3
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