Files
Event/main.cpp

162 lines
4.2 KiB
C++

#include <iostream>
#include <functional>
#include <Event.h>
#include <cmath>
void ProcessMessage(const std::string& message)
{
//std::cout << "Received: " << message << std::endl;
}
int SigFigsTable[] = {0,0,0,1,0,0,1,0,0,1};
int DivBy[] = {1,1,1, 1000,1000,1000, 1000000, 1000000, 1000000, 1000000000, 1000000000,1000000000};
std::vector<std::string> Suffixes = {
"", "", "",
" Thousand", " Thousand", " Thousand",
" Million", " Million", " Million",
" Billion", " Billion", " Billion",
" Trillion", " Trillion", " Trillion",
" Quadrillion", " Quadrillion", " Quadrillion"
};
float Round(float f, float decimalPlaces) {
float mult = std::pow(10, decimalPlaces);
return std::floor(f * mult + 0.5f) / mult;
}
float Sign(float f) { return f >= 0.f ? 1.f : -1.f;}
std::string Truncate(float input) {
std::stringstream ss;
std::string str = "";
if (input < 1000)
ss << std::fixed << std::setprecision(0) << input;
else {
int figs = std::ceil(std::log10(input)) - 1;
auto suffix = Suffixes[figs];
auto roundTo = SigFigsTable[figs];
auto divBy = DivBy[figs];
auto fractional = input / (float)divBy;
// Increment roundTo for extra precision!!
ss << std::fixed << std::setprecision(roundTo) << fractional << suffix;
}
str = ss.str();
return str;
}
int main() {
Event<int> very_simple_event;
very_simple_event += [] (int i) { std::cout << i+5 << std::endl; };
very_simple_event.Invoke(69);
//Const string reference
BasicEvent<std::function<void(const std::string&)>, const std::string&> OnMessage;
auto handler = OnMessage += [&] (const std::string& message)
{
//std::cout << "GOTS A MESSAGE: " << message << std::endl;
};
//void
BasicEvent<std::function<void()>> VoidDelegate;
auto handler2 = OnMessage += ProcessMessage;
//Float
BasicEvent<std::function<void(float)>, float> floatEvent;
auto floatHandler = floatEvent += [&] (float){};
//long long
BasicEvent<std::function<void(unsigned long long)>, unsigned long long> longlongEvent;
auto longlongHandler = longlongEvent += [&] (unsigned long long){};
bool run = true;
auto start = std::chrono::high_resolution_clock::now();
unsigned long long iterations = 0;
while (run)
{
std::string input = "test";
OnMessage.Invoke(input);
OnMessage(input);
iterations++;
auto now = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = now - start;
if (elapsed.count() >= 1.0)
break;
}
std::cout << "std::string& iterations in 1 second: " << Truncate(iterations) << std::endl;
start = std::chrono::high_resolution_clock::now();
iterations = 0;
while (run)
{
VoidDelegate.Invoke();
VoidDelegate();
iterations++;
auto now = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = now - start;
if (elapsed.count() >= 1.0)
break;
}
std::cout << "void iterations in 1 second: " << Truncate(iterations) << std::endl;
start = std::chrono::high_resolution_clock::now();
iterations = 0;
while (run)
{
floatEvent.Invoke(1.25);
floatEvent(1.25);
iterations++;
auto now = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = now - start;
if (elapsed.count() >= 1.0)
break;
}
std::cout << "float iterations in 1 second: " << Truncate(iterations) << std::endl;
start = std::chrono::high_resolution_clock::now();
iterations = 0;
while (run)
{
longlongEvent.Invoke(20);
longlongEvent(20);
iterations++;
auto now = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = now - start;
if (elapsed.count() >= 1.0)
break;
}
std::cout << "long long iterations in 1 second: " << Truncate(iterations) << std::endl;
return 0;
}
#ifdef _WIN32
extern "C" {
int wmain(int argc, wchar_t* argv[]) {
return main();
}
}
#endif