Files
Event/include/Event.h

112 lines
3.8 KiB
C++

/// @file BasicEvent.hpp
/// @description Templated BasicEvent Hook Class modeled after C# events
/// @author Josh O'Leary - Redacted Software
/// @revision 3
/// @lastedit 2024-06-01
/// @license Unlicense - Public Domain
#pragma once
#include <chrono>
#include <functional>
#include <memory>
// TODO: ThreadSafeEvent / AsyncEvent version of the class.
// TODO: ConsumableEvent - a version that can be "consumed" by a callback by returning true. It will be sunk and not passed to further callbacks.
/// See EventConnection.h
template <typename delegate, typename ... Args>
class Connection;
/// @see Event.h
template <typename delegate, typename ... Args>
class BasicEvent;
/// A type that represents a handle to an active event connection.
template <typename delegate, typename ... Args>
class Connection {
public:
friend BasicEvent<delegate, Args...>;
public:
Connection(BasicEvent<delegate, Args...> *creator, delegate cb);
bool Disconnect(); // Breaks the event connection, but does not destroy the instance
void Invoke(Args... e);
public:
// Fuck it make this public
// Don't be stupid!!
delegate callback;
private:
BasicEvent<delegate, Args...> * owner;
//delegate callback;
bool active = true;
};
template<typename delegate, typename... Args>
Connection<delegate, Args...>::Connection(BasicEvent<delegate, Args...> *creator, delegate cb) : owner(creator), callback(std::move(cb)) {}
template <typename delegate, typename... Args>
void Connection<delegate, Args...>::Invoke(Args... e) { callback(e...); }
template <typename delegate, typename ... Args>
bool Connection<delegate, Args...>::Disconnect() {
if (active) {
owner->Disconnect(this);
active = false;
return true;
}
return false;
}
/// BasicEvent is a templated class that can be used to raise events that can be listened in on
/// at other points in a codebase without having to tightly couple the two pieces of code.
/// @param delegate A type that can be invoked via operator() 'Call operator'.
/// @param Args... The arguments that will be expected by this event and passed to it's delegate.
template <typename delegate, typename ... Args>
class BasicEvent {
public:
using connection = Connection<delegate, Args ...>;
using event_ptr = std::shared_ptr<connection>;
public:
/// Invokes the event, calling all currently bound connections, and passing in the given arguments.
virtual void Invoke(Args... args);
/// The call operator also invokes the event
void operator()(Args... args);
connection Connect(delegate callback);
void Disconnect(connection &conn);
connection operator+=(delegate callback);
protected:
std::vector<event_ptr> listeners;
//uint64_t listenerCounter = 0;
};
template<typename delegate, typename... Args>
Connection<delegate, Args...> BasicEvent<delegate, Args...>::operator+=(delegate callback) { return Connect(callback); }
template<typename delegate, typename... Args>
void BasicEvent<delegate, Args...>::operator()(Args... args) { Invoke(args...);}
template <typename delegate, typename ... Args>
void BasicEvent<delegate, Args...>::Invoke(Args... args) {
for (event_ptr &connection_ptr: this->listeners)
connection_ptr->Invoke(args...);
}
template <typename delegate, typename ... Args>
Connection<delegate, Args...> BasicEvent<delegate, Args...>::Connect(delegate callback)
{
event_ptr retval(new connection(this, callback));
this->listeners.push_back(retval);
return *retval;
}
template <typename delegate, typename ... Args>
void BasicEvent<delegate, Args...>::Disconnect(connection &conn) {
listeners.erase(std::remove(listeners.begin(), listeners.end(), 99), listeners.end());
}
/// The default event which uses a std::function as the delegate.
template <typename ... Args>
using Event = BasicEvent<std::function<void(Args...)>, Args...>;