Refactor Event class to support any delegate type.

This commit is contained in:
2024-08-21 13:21:57 -04:00
parent c9df4cf7a7
commit e01acbed26
5 changed files with 65 additions and 44 deletions

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@@ -14,16 +14,14 @@ if (WIN32)
set(CMAKE_CXX_FLAGS "-municode") set(CMAKE_CXX_FLAGS "-municode")
endif() endif()
file(GLOB_RECURSE SOURCES "src/*.cpp") file(GLOB_RECURSE SOURCES "src/*.cpp")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include_directories("include") include_directories(${PROJECT_SOURCE_DIR}/include)
add_library(Event SHARED ${SOURCES} add_library(Event SHARED ${SOURCES})
src/Event.cpp
include/EventConnection.h
src/EventConnection.cpp)
set_target_properties(Event PROPERTIES LINKER_LANGUAGE CXX) set_target_properties(Event PROPERTIES LINKER_LANGUAGE CXX)

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@@ -1,5 +1,5 @@
/// @file Event.hpp /// @file BasicEvent.hpp
/// @description Templated Event Hook Class modeled after C# events /// @description Templated BasicEvent Hook Class modeled after C# events
/// @author Josh O'Leary - Redacted Software /// @author Josh O'Leary - Redacted Software
/// @revision 3 /// @revision 3
/// @lastedit 2024-02-21 /// @lastedit 2024-02-21
@@ -10,18 +10,21 @@
#include <chrono> #include <chrono>
#include <functional> #include <functional>
// TODO: Document & Explain this // TODO: ThreadSafeEvent / AsyncEvent version of the class.
// TODO: ConsumableEvent - a version that can be "consumed" by a callback by returning true. It will be sunk and not passed to further callbacks.
#include <EventConnection.h> ///
template <typename delegate, typename ... Args>
class Connection;
template <typename ... Args> /// BasicEvent is a templated class that can be used to raise events that can be listened in on
class EventConnection; /// at other points in a codebase without having to tightly couple the two pieces of code.
/// @param delegate A type that can be invoked via operator() 'Call operator'.
template <typename ... Args> /// @param Args... The arguments that will be expected by this event and passed to it's delegate.
class Event { template <typename delegate, typename ... Args>
class BasicEvent {
public: public:
using delegate = std::function<void(Args...)>; using connection = Connection<delegate, Args ...>;
using connection = EventConnection<Args ...>;
using event_ptr = std::shared_ptr<connection>; using event_ptr = std::shared_ptr<connection>;
public: public:
void Await(Args& ... arg); void Await(Args& ... arg);
@@ -35,28 +38,32 @@ private:
uint64_t listenerCounter = 0; uint64_t listenerCounter = 0;
}; };
template<typename... Args> template<typename delegate, typename... Args>
EventConnection<Args...> Event<Args...>::operator+=(Event::delegate callback) { return Connect(callback); } Connection<delegate, Args...> BasicEvent<delegate, Args...>::operator+=(delegate callback) { return Connect(callback); }
template<typename... Args> template<typename delegate, typename... Args>
void Event<Args...>::operator()(Args... args) { Invoke(args...);} void BasicEvent<delegate, Args...>::operator()(Args... args) { Invoke(args...);}
template <typename ... Args> template <typename delegate, typename ... Args>
void Event<Args...>::Invoke(Args... args) { void BasicEvent<delegate, Args...>::Invoke(Args... args) {
for (event_ptr &connection_ptr: this->listeners) { for (event_ptr &connection_ptr: this->listeners) {
connection_ptr->Invoke(args...); connection_ptr->Invoke(args...);
} }
} }
template <typename ... Args> template <typename delegate, typename ... Args>
EventConnection<Args...> Event<Args...>::Connect(delegate callback) Connection<delegate, Args...> BasicEvent<delegate, Args...>::Connect(delegate callback)
{ {
event_ptr retval(new connection(this, callback)); event_ptr retval(new connection(this, callback));
this->listeners.push_back(retval); this->listeners.push_back(retval);
return *retval; return *retval;
} }
template <typename ... Args> template <typename delegate, typename ... Args>
void Event<Args...>::Disconnect(connection &conn) { void BasicEvent<delegate, Args...>::Disconnect(connection &conn) {
listeners.erase(std::remove(listeners.begin(), listeners.end(), 99), listeners.end()); listeners.erase(std::remove(listeners.begin(), listeners.end(), 99), listeners.end());
} }
template <typename ... Args>
using Event = BasicEvent<std::function<void(Args...)>, Args...>;

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@@ -1,4 +1,4 @@
/// @file EventConnection.hpp /// @file Connection.hpp
/// @description Callback handler for event connections /// @description Callback handler for event connections
/// @author Josh O'Leary - Redacted Software /// @author Josh O'Leary - Redacted Software
/// @revision 3 /// @revision 3
@@ -10,32 +10,32 @@
#include <functional> #include <functional>
#include <Event.h> #include <Event.h>
template <typename ... Args> template <typename delegate, typename ... Args>
class Event; class BasicEvent;
template <typename ... Args> /// A type that represents a handle to an active event connection.
class EventConnection { template <typename delegate, typename ... Args>
class Connection {
private: private:
using delegate = std::function<void(Args...)>;
public: public:
EventConnection(Event<Args...> *creator, delegate cb); Connection(BasicEvent<delegate, Args...> *creator, delegate cb);
bool Disconnect(); // Breaks the event connection, but does not destroy the instance bool Disconnect(); // Breaks the event connection, but does not destroy the instance
void Invoke(Args... e); void Invoke(Args... e);
private: private:
Event<Args...> * owner; BasicEvent<delegate, Args...> * owner;
delegate callback; delegate callback;
bool active = true; bool active = true;
}; };
template<typename... Args> template<typename delegate, typename... Args>
EventConnection<Args...>::EventConnection(Event<Args...> *creator, EventConnection::delegate cb) : owner(creator), callback(std::move(cb)) {} Connection<delegate, Args...>::Connection(BasicEvent<delegate, Args...> *creator, delegate cb) : owner(creator), callback(std::move(cb)) {}
template <typename... Args> template <typename delegate, typename... Args>
void EventConnection<Args...>::Invoke(Args... e) { callback(e...); } void Connection<delegate, Args...>::Invoke(Args... e) { callback(e...); }
template <typename ... Args> template <typename delegate, typename ... Args>
bool EventConnection<Args...>::Disconnect() { bool Connection<delegate, Args...>::Disconnect() {
if (active) { if (active) {
owner->Disconnect(this); owner->Disconnect(this);
active = false; active = false;

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@@ -1,15 +1,25 @@
#include <iostream> #include <iostream>
#include <functional>
#include <Event.h> #include <Event.h>
#include <EventConnection.h>
void ProcessMessage(const std::string& message) void ProcessMessage(const std::string& message)
{ {
std::cout << "Received: " << message << std::endl; std::cout << "Received: " << message << std::endl;
} }
// TODO: Event tests here.
int main() { int main() {
Event<std::string> OnMessage; Event<int> cum;
cum += [] (int i) { std::cout << i+5 << std::endl; };
cum.Invoke(69);
BasicEvent<std::function<void(std::string)>, std::string> OnMessage;
BasicEvent<std::function<void()>> VoidDelegate;
bool run = true; bool run = true;
@@ -24,7 +34,11 @@ int main() {
std::string input; std::string input;
std::cin >> input; std::cin >> input;
OnMessage.Invoke(input); OnMessage.Invoke(input);
VoidDelegate.Invoke();
OnMessage(input);
VoidDelegate();
} }
return 0; return 0;
} }

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@@ -1 +1,3 @@
#include <Event.h> #include <Event.h>