Initial Commit

This commit is contained in:
2024-02-21 22:56:32 -05:00
commit 1692c0d3f9
5 changed files with 143 additions and 0 deletions

31
CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.27)
project(Event
VERSION 1.0
LANGUAGES CXX
)
if (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(FATAL_ERROR "In-Source builds are not allowed")
endif()
set(CMAKE_CXX_STANDARD 20)
if (WIN32)
set(CMAKE_CXX_FLAGS "-municode")
endif()
file(GLOB_RECURSE SOURCES "src/*.cpp")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include_directories("include")
add_library(Event SHARED ${SOURCES}
src/Event.cpp)
set_target_properties(Event PROPERTIES LINKER_LANGUAGE CXX)
add_executable(EventDemo main.cpp)
target_link_libraries(EventDemo PUBLIC Event)

0
README.md Normal file
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81
include/Event.h Normal file
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#pragma once
#include <chrono>
#include <functional>
// TODO: Document & Explain this
template <typename ... Args>
class Event;
template <typename ... Args>
class EventConnection {
private:
using delegate = std::function<void(Args...)>;
public:
EventConnection(Event<Args...> *creator, delegate cb) : owner(creator), callback(std::move(cb)) {}
bool Disconnect(); // Breaks the event connection, but does not destroy the instance
void Invoke(Args... e);
private:
Event<Args...> * owner;
delegate callback;
bool active = true;
};
template <typename ... Args>
class Event {
public:
using delegate = std::function<void(Args...)>;
using connection = EventConnection<Args ...>;
using event_ptr = std::shared_ptr<connection>;
public:
void Await(Args& ... arg);
void Invoke(Args... args);
void operator()(Args... args);
connection Connect(delegate callback);
void Disconnect(connection &conn);
connection operator+=(delegate callback);
private:
std::vector<event_ptr> listeners;
uint64_t listenerCounter = 0;
};
template<typename... Args>
EventConnection<Args...> Event<Args...>::operator+=(Event::delegate callback) { return Connect(callback); }
template<typename... Args>
void Event<Args...>::operator()(Args... args) { Invoke(args...);}
template <typename... Args>
void EventConnection<Args...>::Invoke(Args... e) { callback(e...); }
template <typename ... Args>
bool EventConnection<Args...>::Disconnect() {
if (active) {
owner->Disconnect(this);
active = false;
return true;
}
return false;
}
template <typename ... Args>
void Event<Args...>::Invoke(Args... args) {
for (event_ptr &connection_ptr: this->listeners) {
connection_ptr->Invoke(args...);
}
}
template <typename ... Args>
EventConnection<Args...> Event<Args...>::Connect(delegate callback)
{
event_ptr retval(new connection(this, callback));
this->listeners.push_back(retval);
return *retval;
}
template <typename ... Args>
void Event<Args...>::Disconnect(connection &conn) {
listeners.erase(std::remove(listeners.begin(), listeners.end(), 99), listeners.end());
}

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main.cpp Normal file
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#include <iostream>
#include <Event.h>
void ProcessMessage(const std::string& message)
{
std::cout << "Received: " << message << std::endl;
}
int main() {
Event<std::string> OnMessage;
bool run = true;
auto handler = OnMessage += [&] (const std::string& message)
{
std::cout << "GOTS A MESSAGE: " << message << std::endl;
};
auto handler2 = OnMessage += ProcessMessage;
while (run)
{
std::string input;
std::cin >> input;
OnMessage.Invoke(input);
}
return 0;
}

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src/Event.cpp Normal file
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#include <Event.h>