150 lines
3.9 KiB
C++
150 lines
3.9 KiB
C++
#pragma once
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#include <ReWindow/types/Window.h>
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#include "JGL/JGL.h"
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#include "JUI/Widgets/Scene.hpp"
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#include "JUI/Widgets/UtilityBar.hpp"
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#define GL_VER_MAJOR 2
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#define GL_VER_MINOR 1
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using namespace ReWindow;
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using namespace JUI::UDimLiterals;
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class EditorApp : public OpenGLWindow {
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public:
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JUI::Scene* scene;
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EditorApp() : OpenGLWindow("Editor App", 1080, 768, GL_VER_MAJOR, GL_VER_MINOR) {
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}
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void CreateWidgets() {
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scene = new JUI::Scene();
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auto* topbar = new JUI::UtilityBar(scene);
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auto* file = topbar->AddSubmenu("File");
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file->SetFont(JGL::Fonts::Jupiteroid);
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file->AddButton("New");
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file->AddButton("Open");
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file->AddButton("Save");
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file->AddButton("Save As");
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file->AddSeparator(2_px);
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file->AddButton("About");
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file->AddButton("Preferences");
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auto* edit = topbar->AddSubmenu("Edit");
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edit->AddButton("Undo");
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edit->AddButton("Redo");
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edit->AddButton("Copy");
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edit->AddSeparator(2_px);
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edit->AddButton("Paste");
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edit->AddButton("Cut Selection");
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auto* view = topbar->AddSubmenu("View");
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view->AddButton("Zoom In");
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view->AddButton("Zoom Out");
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view->AddSeparator(2_px);
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view->AddButton("Toggle Grid");
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auto* level = topbar->AddSubmenu("Level");
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auto* layer = topbar->AddSubmenu("Layer");
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layer->AddButton("New");
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layer->AddButton("Open from File");
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layer->AddButton("Duplicate Selected");
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layer->AddButton("Delete Selected");
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layer->AddButton("Edit Selected");
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layer->AddButton("Export Layer");
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}
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bool Open() override {
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if (!OpenGLWindow::Open()) return false;
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auto size = GetSize();
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auto vec_size = Vector2i(size.x, size.y);
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if (!JGL::Init(vec_size, 0.f, 1.f))
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return false;
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JGL::Update(vec_size);
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glClearColor(0.f, 0.f, 0.f, 0.f);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glDepthMask(GL_TRUE);
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// TODO: Delete when we update to the next release of JGL
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // NOTE: This MUST be called for text rendering to work properly!!!
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CreateWidgets();
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return true;
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}
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void Update(float elapsed) {
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auto size = GetSize();
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Vector2i vSize = Vector2i(size.x, size.y);
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JGL::Update(vSize);
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scene->SetViewportSize(Vector2(vSize));
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scene->Update(elapsed);
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}
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void Draw() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//glMatrixMode(GL_MODELVIEW);
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//glLoadIdentity();
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J2D::Begin();
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J2D::End();
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scene->Draw();
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}
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void OnRefresh(float elapsed) override {
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Update(elapsed);
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Draw();
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SwapBuffers();
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}
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enum JUI::MouseButton ToJUIEnum(const MouseButton& btn) {
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if (btn == MouseButtons::Left) return JUI::MouseButton::Left;
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if (btn == MouseButtons::Middle) return JUI::MouseButton::Middle;
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if (btn == MouseButtons::Right) return JUI::MouseButton::Right;
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// Default condition.
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return JUI::MouseButton::Left;
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}
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void OnMouseButtonDown(const MouseButtonDownEvent &e) override {
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auto btn = ToJUIEnum(e.Button);
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if (scene->ObserveMouseInput(btn, true)) return;
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}
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void OnMouseButtonUp(const MouseButtonUpEvent &e) override {
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auto btn = ToJUIEnum(e.Button);
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if (scene->ObserveMouseInput(btn, false)) return;
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}
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void OnMouseMove(const MouseMoveEvent &e) override {
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Vector2 mposv2(e.Position.x, e.Position.y);
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if (scene->ObserveMouseMovement(mposv2)) return;
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}
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void OnKeyDown(const KeyDownEvent &e) override {
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if (scene->ObserveKeyInput(e.key, true)) return;
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}
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void OnKeyUp(const KeyUpEvent &e) override {
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if (scene->ObserveKeyInput(e.key, false)) return;
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}
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}; |