Files
Editor2D/include/DemoGame/Player.hpp

21 lines
341 B
C++

#pragma once
#include "GameEntity.hpp"
#include <JGL/JGL.h>
namespace TestGame {
class Player : public GameEntity
{
public:
inline static JGL::Texture* sprite = nullptr;
Player(const Vector2& spawn_pos);
~Player();
void Update(float elapsed) override;
void Draw() override;
};
}