Files
Editor2D/CMakeLists.txt

123 lines
3.6 KiB
CMake

cmake_minimum_required(VERSION 3.18..3.27)
project(Redacted2D
DESCRIPTION "A C++ Project for "
HOMEPAGE_URL https://git.redacted.cc/josh/Editor2D
VERSION 1.2.0
LANGUAGES CXX)
if (PROJECT_SOURCE_DIR STREQUAL PROJECT_BINARY_DIR)
message(FATAL_ERROR "In-source builds are not allowed!")
endif()
set(CMAKE_BUILD_PARALLEL_LEVEL 8)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# Enable package managers
include(cmake/CPM.cmake)
file(GLOB_RECURSE MISC_SRC "src/SimpleAABBSolver.cpp" "src/Re2DLevelAPI.cpp")
file(GLOB_RECURSE FORMAT_HEADERS "include/Format/*.hpp" ${MISC_SRC})
file(GLOB_RECURSE FORMAT_SRC "src/Format/*.cpp" ${MISC_SRC})
file(GLOB_RECURSE EDITOR_SRC "src/Editor/*.cpp" ${MISC_SRC})
file(GLOB_RECURSE DEMOGAME_HEADERS "include/DemoGame/*.hpp")
file(GLOB_RECURSE DEMOGAME_SRC "src/DemoGame/*.cpp")
include_directories("include")
CPMAddPackage(NAME mcolor
URL https://git.redacted.cc/maxine/mcolor/archive/Release-1.zip)
CPMAddPackage(NAME jlog
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-18.zip)
CPMAddPackage(NAME Event
URL https://git.redacted.cc/josh/Event/archive/Release-12.zip)
CPMAddPackage(NAME json
URL https://git.redacted.cc/josh/json/archive/Release-1.3.zip)
CPMAddPackage(NAME J3ML
URL https://git.redacted.cc/josh/j3ml/archive/3.4.5.zip)
CPMAddPackage(NAME ReWindow
URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-32.zip)
CPMAddPackage(NAME JGL
URL https://git.redacted.cc/josh/JGL/archive/Prerelease-58.zip)
CPMAddPackage(NAME JUI
URL https://git.redacted.cc/josh/ReJUI/archive/Prerelease-6.6.zip)
if (UNIX)
add_library(LevelFormat SHARED ${FORMAT_SRC})
add_library(Editor SHARED ${EDITOR_SRC})
endif()
if (WIN32)
ADD_LIBRARY(LevelFormat STATIC ${EDITOR_SRC})
ADD_LIBRARY(Editor STATIC ${EDITOR_SRC})
endif()
target_compile_definitions(LevelFormat PRIVATE Redacted2DLevelFormatVersion=1)
set_target_properties(LevelFormat PROPERTIES LINKER_LANGUAGE CXX)
set_target_properties(Editor PROPERTIES LINKER_LANGUAGE CXX)
set(CORE_DEPENDENCY_HEADERS
${J3ML_SOURCE_DIR}/include
${json_SOURCE_DIR}/include)
# Public Dependencies
target_include_directories(LevelFormat PUBLIC
${CORE_DEPENDENCY_HEADERS})
# TODO: Separate dependency packages such that only bare-minimum required is compiled with the just the lib.
target_include_directories(Editor PUBLIC
${Event_SOURCE_DIR}/include
${J3ML_SOURCE_DIR}/include
${jlog_SOURCE_DIR}/include
${JGL_SOURCE_DIR}/include
${ReWindow_SOURCE_DIR}/include
${JUI_SOURCE_DIR}/include
${mcolor_SOURCE_DIR}/include
)
target_link_libraries(LevelFormat PUBLIC Event J3ML json)
target_link_libraries(Editor PUBLIC LevelFormat jlog ReWindow JGL JUI mcolor)
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/assets/"
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/assets)
# Build Applications
add_executable(EditorApp apps/editor.cpp app.rc)
target_link_libraries(EditorApp PUBLIC Editor)
add_executable(DemoGame apps/game.cpp ${DEMOGAME_SRC})
target_link_libraries(DemoGame PUBLIC LevelFormat jlog ReWindow JGL JUI mcolor)
target_include_directories(DemoGame PUBLIC
${jlog_SOURCE_DIR}/include
${ReWindow_SOURCE_DIR}/include
${JGL_SOURCE_DIR}/include
${JUI_SOURCE_DIR}/include
${mcolor_SOURCE_DIR}/include
)
add_executable(level_format_tests apps/tests.cpp)
target_link_libraries(level_format_tests PUBLIC LevelFormat)