TestGame build
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@@ -10,7 +10,7 @@ JUI::Window* EditorApp::CreateAppInfoDialogWindow(JUI::Widget* parent)
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{
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// TODO: Implement JUI structure that makes blocks of text easy to impelement.
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auto window = new JUI::Window(parent);
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window->SetTitle("About Editor2D");
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window->Title("About Editor2D");
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window->Size({350_px, 375_px});
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window->MinSize({350, 375});
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@@ -21,9 +21,9 @@ JUI::Window* EditorApp::CreateAppInfoDialogWindow(JUI::Widget* parent)
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auto line_item = [&] (const std::string& text, int size = 20, const Color4& color = Colors::White) {
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auto* content = new JUI::TextRect(layout);
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content->Size({100_percent, JUI::UDim(size+5, 0)});
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content->SetContent(text);
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content->SetTextSize(size);
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content->SetTextColor(color);
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content->Content(text);
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content->TextSize(size);
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content->TextColor(color);
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content->BGColor(Colors::Transparent);
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content->AlignCenterHorizontally();
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content->BorderWidth(0);
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@@ -60,9 +60,9 @@ JUI::Window* EditorApp::CreateAppInfoDialogWindow(JUI::Widget* parent)
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auto btn_item = [&] (const std::string& text) -> JUI::TextButton* {
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JUI::TextButton* btn = new JUI::TextButton(btn_layout);
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btn->SetContent(text);
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btn->Content(text);
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btn->Size({32_percent, 100_percent});
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btn->SetTextColor(Colors::Black);
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btn->TextColor(Colors::Black);
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btn->Center();
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return btn;
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};
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@@ -233,7 +233,7 @@ JUI::Window* EditorApp::CreateTilesetViewerWindow(JUI::Widget* parent)
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using namespace JUI;
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auto* wind = new Window(parent);
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wind->SetTitle("Tileset Viewer");
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wind->Title("Tileset Viewer");
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wind->Size(JUI::UDim2::FromPixels(loaded_tilesheet->GetDimensions().x, loaded_tilesheet->GetDimensions().y+20));
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wind->SetResizable(false);
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@@ -343,7 +343,7 @@ void EditorApp::CreateWidgets()
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topbar = new JUI::UtilityBar(scene);
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auto* file = topbar->AddSubmenu("File");
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file->SetFont(JGL::Fonts::Jupiteroid);
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file->Font(JGL::Fonts::Jupiteroid);
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auto* new_map = file->AddButton("New Map", [this] () mutable {
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@@ -139,7 +139,7 @@ Vector2i Tileset::IndexToCell(int index) const
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return {index % rows, index / rows};
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}
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int Tileset::CellToIndex(int cx, int cy)
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int Tileset::CellToIndex(int cx, int cy) const
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{
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return cy*rows + cx;
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}
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