Update to latest json library. Test build of refactored code.
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@@ -146,6 +146,7 @@ public:
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int CellToIndex(Vector2i cell, int width);
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EditorApp();
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EditorApp(int width, int height);
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~EditorApp() override
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{
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}
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@@ -1,11 +1,9 @@
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#pragma once
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#include <JJX/JSON.hpp>
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#include <json.hpp>
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#include <Color4.hpp>
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#include <J3ML/LinearAlgebra/Vector2.hpp>
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using namespace JJX;
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struct RecentCameraState
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{
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Vector2 translation;
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@@ -9,7 +9,6 @@ enum class EntityRepresentativeShape {
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Point, AABB, Sphere, OBB
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};
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/// @class Entity
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/// @brief Represents an object or interactive element placed on the map, not necessarily tied to the tile grid.
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/// This can include plater spawn points, enemies, pickups, triggers, boxes (my favorite), or any other
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